Multi-Claw Game Machine With Variable Claw Parameters

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Solution Overview

Problem

Conventional crane game machines with a single claw mechanism lack excitement and diversity in gameplay.

Innovation Solution

A multi-claw game machine with multiple action units, each having unique parameters such as operating speed or weight, controlled by a single or multi-control mode to provide varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single claw mechanism is used, then the device complexity is low, but the gameplay diversity and excitement are insufficient

Engineering Contradiction:
Improvegameplay diversityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game machine is divided into multiple independent action units, each with its own claw mechanism. Each action unit can be controlled separately, allowing players to operate multiple claws simultaneously or individually, thereby increasing gameplay diversity while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control unit is designed to support multiple control modes (single-control mode and multi-control mode) that can operate one or more action units. This multi-functional control system allows the same hardware to provide both simple single-claw operation and complex multi-claw simultaneous operation, adapting to different player preferences and increasing gameplay versatility

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple action units with different parameters are introduced, then the gameplay excitement and challenge are increased, but the device complexity increases

Engineering Contradiction:
Improvegameplay challengeVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each action unit is equipped with different specific parameters (such as different operating speeds or weights) to create varied gameplay challenges. The driving modules are configured with distinct parameters, allowing each claw to have unique movement characteristics. This local differentiation adds gameplay challenge while the modular structure keeps the overall system manageable

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system introduces different specific parameters (operating speed, weight) for each action unit to create diverse gameplay scenarios. The control unit can adjust these parameters to create challenging situations where players must strategize which claw to operate and when, increasing gameplay excitement while maintaining clear control through defined parameter differences

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If simultaneous operation of multiple claws is enabled, then the gameplay excitement is enhanced, but the control complexity increases

Engineering Contradiction:
Improvesimultaneous operation capabilityVSAvoidcontrol ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The control system dynamically switches between single-control mode and multi-control mode based on player needs. In single-control mode, only one action unit is active for simplified operation. In multi-control mode, multiple action units can be operated simultaneously. This dynamic mode switching allows the system to adapt between easy single-claw control and challenging multi-claw simultaneous operation

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control unit is segmented into independent control channels for each action unit, allowing simultaneous operation of multiple claws through separate control signals. This segmentation enables independent control of each claw's movement, making simultaneous multi-claw operation manageable through distributed control rather than a single complex control mechanism

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250325897A1Multi-claw game machine
Publication Date: 2025.10.23 PAOKAI ELECTRONIC ENTERPRISE CO LTD
  • US20250325897A1 patent drawing
  • US20250325897A1 patent drawing
  • US20250325897A1 patent drawing

AI summary

A multi-claw game machine includes a housing defining a game space, a plurality of action units, and a control unit signally connected to the action units and configured to control at least one of the action units. The action units are disposed in the game space and are spaced apart from each other, so that the game space is divided into a plurality of sub-areas that respectively correspond to the action units. Each action unit includes a bridge crane module disposed at a top of a respective one of the sub-areas, a claw mechanism connected to the bridge crane module, and a driving module connected to the bridge crane module. Each action unit has a specific parameter having a value different from the value of the specific parameter of at least another one of action units. A method is also provided for controlling the multi-claw game machine.