Multi-Component Gaming System with Adjacent Machine Linking

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Solution Overview

Problem

Current gaming systems lack innovative methods to enhance player engagement and excitement by providing dynamic and interconnected gaming experiences across multiple machines, relying on static displays and limited interaction.

Innovation Solution

A multi-component gaming system where adjacently arranged gaming machines are linked to generate and display individual components of a game, with a central controller coordinating component generation and evaluation, allowing for independent or coordinated triggering events across machines, influencing the primary game and enabling awards to be distributed based on combined outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple adjacently arranged gaming machines are linked to provide components for a multi-component game, then player engagement and entertainment value are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into multiple independent gaming machines, each capable of independently generating and displaying individual components of the multi-component game. This segmentation allows each machine to operate autonomously while contributing to the overall game experience, enhancing player engagement without requiring complex inter-machine coordination.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each gaming machine is designed with multi-functionality, serving both as an independent gaming device and as a component contributor to the multi-component game. The machines can independently provide base games while simultaneously generating components for the collective multi-component game evaluation, reducing the need for dedicated specialized hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If a central controller coordinates component generation and evaluation across multiple machines, then game evaluation accuracy is improved, but device complexity increases

Engineering Contradiction:
Improvegame evaluation accuracyVSAvoidcontrol system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

A central controller acts as an intermediary that receives component data from multiple gaming machines and performs the final game evaluation. This intermediary approach ensures accurate and consistent game outcome determination across all machines while maintaining operational simplicity through centralized logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where each gaming machine sends component information to the central controller, which then evaluates the combined components and provides game outcome feedback to the appropriate machines. This feedback loop ensures accurate game evaluation and maintains player information about game status and results.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If component triggering events occur independently on different gaming machines, then player interaction and excitement are enhanced, but coordination difficulty increases

Engineering Contradiction:
Improveplayer interactionVSAvoidcoordination difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically handles component triggering events that can occur independently on any gaming machine. Each machine can independently generate components based on its own triggering events, and the system adaptively processes these dynamic inputs through the central controller, maintaining ease of operation while enhancing player interaction.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8512121B2Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
Publication Date: 2013.08.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US8512121B2 patent drawing
  • US8512121B2 patent drawing
  • US8512121B2 patent drawing

AI summary

A gaming system including a plurality of adjacently arranged gaming machines which are linked by a multi-component game. Each of the gaming machines includes a base or primary game which is operable upon a wager by a player. Upon the occurrence of a component triggering event at one of the gaming machines, that gaming machine generates one or more components of the multi-component game. Upon an evaluation triggering event at one of the gaming machines, that gaming machine determines a multi-component game outcome to provide to the player based on that generated components of other gaming machines. The gaming system determines an award, if any, for that player based on the multi-component game outcome.