Multi-Component Symbol Award Determination in Gaming Systems

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Solution Overview

Problem

Gaming devices lack innovative ways to provide new and exciting game schemes and features that enhance player enjoyment and excitement, as existing systems primarily rely on traditional symbol combinations and paylines for award determination.

Innovation Solution

The implementation of a gaming system that generates and displays multi-component symbols, where awards are based on the quantity of shared symbol components among displayed symbols, offering a new mechanism for determining awards that goes beyond traditional symbol combinations and paylines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional symbol combinations and paylines are used for award determination, then the gaming device operates with simple and familiar mechanics, but player enjoyment and excitement are limited due to lack of innovative game schemes

Engineering Contradiction:
Improvegame scheme innovationVSAvoidsymbol structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol is divided into multiple independent components (first symbol component, second symbol component, etc.) that can be independently generated and displayed. This segmentation allows the gaming system to evaluate awards based on shared components across multiple symbols rather than requiring complete symbol matches, creating new game schemes while maintaining manageable complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension for award evaluation by comparing symbol components across multiple symbols simultaneously. Instead of evaluating each symbol independently on traditional paylines, the system evaluates the quantity of shared components across a plurality of symbols, adding a dimensional layer to the award determination process

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multi-component symbols with shared components are implemented, then new and exciting game schemes are provided that enhance player enjoyment, but the complexity of symbol generation and award determination increases

Engineering Contradiction:
Improveaward determination methodVSAvoidsymbol component comparison complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

By segmenting symbols into distinct components, the system can independently generate and compare each component across multiple symbols. This segmentation simplifies the comparison process by allowing the gaming system to evaluate each component position separately, reducing the overall complexity of the award determination algorithm

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the evaluation parameter from complete symbol matching to component sharing quantity. Instead of requiring symbols to be identical, the system evaluates awards based on the quantity of shared components, fundamentally changing the parameter of award determination while providing innovative game schemes

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If awards are based on quantity of shared symbol components, then diverse and dynamic gaming experiences are created, but the complexity of evaluating and determining awards increases

Engineering Contradiction:
Improvegaming experience diversityVSAvoidaward evaluation difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The segmentation of symbols into components enables systematic evaluation by position. The gaming system can evaluate component positions in a structured sequence, making the measurement process more manageable despite the increased diversity of gaming experiences

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses corresponding component positions across multiple symbols as templates for comparison. By copying the evaluation criteria from one symbol's component position to another, the system standardizes the measurement process, reducing evaluation difficulty while maintaining gaming experience diversity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9053613B2Gaming system, gaming device, and method providing a game with multi-component symbols and awards based on common components
Publication Date: 2015.06.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US9053613B2 patent drawing
  • US9053613B2 patent drawing
  • US9053613B2 patent drawing

AI summary

The gaming system receives a wager from a player for a play of a game including a plurality of multi-component symbols. Each of the multi-component symbols includes a plurality of symbol component locations. A plurality of the multi-component symbols include at least one of the symbol components in at least one of the symbol component locations. The gaming system randomly generates and displays a plurality of the multi-component symbols. The gaming system determines, for a first one of a designated number of the displayed multi-component symbols, a quantity of symbol component locations of the first one of the displayed multi-component symbols that display one of the symbol components and that correspond to a symbol component location of each of the other displayed multi-component symbols of the designated number of the displayed multi-component symbols that each display one of the symbol components. Any awards are determined based on the determined quantity.