Multi-Component Symbol Evaluation for Gaming Systems

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Solution Overview

Problem

Current electronic gaming machines (EGMs) lack innovative methods to evaluate symbols effectively, leading to repetitive and unexciting award determinations, which can decrease player enjoyment and excitement.

Innovation Solution

The implementation of a gaming system that utilizes multi-component symbols to determine modifiers and base counts, allowing for multiple ways to evaluate awards based on the display of individual symbols across reels, incorporating designated quantities and multipliers to enhance award calculations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional payline-based evaluation is used, then the gaming system is simple to operate, but the award determination becomes repetitive and unexciting

Engineering Contradiction:
Improveaward determination methodsVSAvoidsymbol evaluation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol evaluation system is segmented into multiple independent evaluation paths: traditional payline-based evaluation, multi-component symbol evaluation, and ways-to-win evaluation. Each path operates separately to determine different award components, allowing the system to provide diverse and exciting award determinations while maintaining operational simplicity through automated processing of each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system implements a universal symbol evaluation framework that handles multiple evaluation methods simultaneously. The system can evaluate symbols using paylines, multi-component symbols, and ways-to-win criteria within a single game round, making the award determination system versatile without requiring separate gaming machines for each method.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multi-component symbols are introduced to enhance award calculations, then player engagement increases, but the symbol evaluation process becomes more complex

Engineering Contradiction:
Improveaward calculation methodsVSAvoidsymbol evaluation process
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Multi-component symbols are pre-configured with designated components and evaluation criteria before the game is played. The system stores the structure and evaluation rules for each multi-component symbol type in advance, allowing the evaluation process to simply retrieve and apply these pre-defined rules rather than performing complex analysis during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary evaluation layer that translates complex multi-component symbol configurations into standardized award calculations. This intermediary process handles the complexity of detecting and measuring multi-component symbols by converting them into a uniform evaluation format that can be processed systematically.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple evaluation methods are implemented, then entertainment value increases, but the system requires more processing operations

Engineering Contradiction:
Improvegame evaluation methodsVSAvoidaward determination efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system performs all symbol evaluations continuously in a single automated process rather than sequentially. Multiple evaluation methods (payline, multi-component, ways-to-win) are executed simultaneously during one game round, maintaining continuous useful action and determining all award components in one efficient operation rather than requiring separate processing steps.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8905836B2Gaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a value of one or more modifiers
Publication Date: 2014.12.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US8905836B2 patent drawing
  • US8905836B2 patent drawing
  • US8905836B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers.