Multi-Component Symbol Evaluation for Gaming System Award Variety
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Solution Overview
Problem
There is a need to provide new and exciting manners of evaluating symbols in electronic gaming machines (EGMs) to increase player enjoyment, entertainment, and excitement, as existing methods may become repetitive and fail to offer sufficient variety in determining awards.
Innovation Solution
A gaming system and method that utilizes multi-component symbols to determine modifiers and base counts, which are then used to calculate awards, allowing for multiple ways to evaluate symbol combinations and provide varied award structures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional payline-based symbol evaluation methods are used, then the gaming system is simple to operate, but the player engagement and award variety are limited
Solution Approach 1:
The patent segments the symbol evaluation process into multiple independent evaluation pathways: payline evaluation, symbol position evaluation, and multi-component symbol evaluation. Each pathway operates independently and can be activated based on player preferences, providing diverse award structures without requiring complete redesign of the entire gaming system.
Solution Approach 2:
The gaming system integrates multiple evaluation methods within a single unified platform, allowing the same symbol set to be evaluated through different mechanisms (payline-based, position-based, component-based). This multi-functionality enables the system to provide varied award structures while maintaining a single cohesive gaming environment.
2Adaptability or versatility
If multiple evaluation methods are implemented to increase award variety, then player engagement improves, but the system complexity increases
Solution Approach 1:
The system dynamically activates different evaluation methods based on game state and player preferences. The evaluation pathways can be enabled or disabled independently, allowing the system to adapt its complexity level to match player engagement needs while maintaining operational simplicity through automated selection of appropriate evaluation methods.
Solution Approach 2:
The gaming system automatically manages the complexity of multiple evaluation methods without requiring player intervention. The system self-determines which evaluation pathways to activate based on symbol combinations and game rules, shielding players from system complexity while delivering varied award structures.
3Adaptability or versatility
If multi-component symbols are used to determine modifiers and base counts, then award determination variety increases, but the measurement and evaluation process becomes more complex
Solution Approach 1:
The patent breaks down multi-component symbol evaluation into discrete, manageable steps: identifying individual components, counting their occurrences, determining base counts, and applying modifiers. This segmentation makes the complex measurement process systematic and reproducible, improving precision through structured evaluation rather than vague assessment.
Solution Approach 2:
The system uses defined parameters (base count, modifier values, multiplier factors) to standardize the evaluation of multi-component symbols. By transforming complex symbol combinations into numerical parameters that can be systematically processed, the system improves measurement precision while maintaining award determination variety.
Data Source
AI summary
Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers.


