Multi-Component Symbol Evaluation for Gaming Systems

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Solution Overview

Problem

Current electronic gaming machines (EGMs) lack innovative methods to evaluate symbols and determine awards, leading to repetitive and unexciting gameplay experiences for players.

Innovation Solution

A gaming system and method that utilizes multi-component symbols to determine modifiers and base counts, allowing for multiple ways to evaluate awards based on the display of individual symbols across reels, enhancing gameplay excitement and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional payline-based evaluation methods are used, then the game operation is simple and easy to understand, but the gameplay becomes repetitive and unexciting

Engineering Contradiction:
Improvesimplicity of game operationVSAvoidvariety of gameplay experiences
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The evaluation method is segmented into multiple independent evaluation paths (first plurality of ways, second plurality of ways) that can operate simultaneously. Each evaluation path assesses different symbol combinations and award conditions, allowing the system to maintain simple individual evaluations while providing diverse overall gameplay through the combination of multiple evaluation segments.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple evaluation methods are introduced to enhance gameplay variety, then player excitement increases, but the system complexity increases

Engineering Contradiction:
Improvevariety of award determination methodsVSAvoidcomplexity of evaluation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system implements a universal evaluation framework that handles multiple evaluation methods through a single integrated process. The system evaluates symbols across different reel configurations and award types using a unified control mechanism, allowing diverse gameplay options without requiring separate complex systems for each evaluation method.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a new dimension to symbol evaluation by considering multi-component symbols that span multiple reels simultaneously. Instead of evaluating symbols only within traditional single-reel or payline constraints, the system evaluates symbol combinations across multiple reels in parallel, creating additional evaluation pathways without significantly increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multi-component symbols spanning multiple reels are evaluated, then award determination becomes more dynamic and engaging, but the evaluation process becomes more complex

Engineering Contradiction:
Improvedynamic award determinationVSAvoiddifficulty of symbol evaluation
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system performs preliminary identification and grouping of multi-component symbols before conducting the full award evaluation. By pre-processing the symbol data to identify which symbols form multi-reel combinations and organizing them into evaluation-ready groups, the system reduces the complexity of the subsequent evaluation process while maintaining dynamic award determination capabilities.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8894481B2Gaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count
Publication Date: 2014.11.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US8894481B2 patent drawing
  • US8894481B2 patent drawing
  • US8894481B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers.