Multi-Contest Gaming System Using Segmented Skill Groups

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Solution Overview

Problem

Current gaming systems for skill-based competitions on mobile devices lack the ability to allow users to participate in multiple contests simultaneously based on a single performance, leading to limited engagement and potential user discouragement due to direct comparisons between players of disparate skills.

Innovation Solution

A method and system that enables users to join multiple competition groups, either user-generated or service-provider-generated, allowing participation in various contests related to a single event, with standings and results separated for each group, facilitating varying success from the same performance and enabling users to monitor their progress across different competitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users participate in a single contest with direct comparison of all players, then the system is simple to operate, but user engagement decreases and players of disparate skills become discouraged

Engineering Contradiction:
Improvecontest structure flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the player base into multiple skill-based groups or tiers, allowing players to compete against others of similar ability. This segmentation resolves the contradiction by creating multiple contest structures (different skill groups) without requiring complex system changes, as each group operates independently with standard contest rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic group assignment where players can move between skill groups based on their performance, and the system can create ad-hoc groups for specific contests. This dynamic approach allows the contest structure to adapt to player skill levels while maintaining operational simplicity through automated grouping mechanisms.

Inventive Principle:
Principle #15Dynamics

2Reliability

If multiple competition groups are created with separate scoring, then user engagement and fairness improve, but system complexity increases

Engineering Contradiction:
Improvecompetition fairnessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the competition system into separate scoring tracks for different skill groups, ensuring fair comparison within each group. This segmentation improves reliability by preventing unfair comparisons between disparate skill levels while managing complexity through independent scoring mechanisms that follow the same basic rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different scoring criteria or weightings to different skill groups, allowing each group to have optimized competition parameters suited to their skill level. This local quality approach enhances fairness for each group while the overall system maintains unified management through the central platform.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If players compete against all other players regardless of skill level, then the system is easy to manage, but player experience deteriorates due to discouragement

Engineering Contradiction:
Improvesystem management simplicityVSAvoidcontest customization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent automatically segments players into skill-based groups using straightforward criteria, maintaining ease of system management through automated rather than manual grouping. This segmentation provides contest customization by skill level without requiring complex manual intervention, resolving the contradiction between management simplicity and contest adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements self-service mechanisms where players are automatically assigned to appropriate skill groups based on their performance history or self-declared skill level, reducing the need for manual system management. This self-service approach provides contest customization while keeping system management simple through automated player placement and group maintenance.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11951402B2Method of and system for conducting multiple contests of skill with a single performance
Publication Date: 2024.04.09 WINVIEW IP HOLDINGS LLC
  • US11951402B2 patent drawing
  • US11951402B2 patent drawing
  • US11951402B2 patent drawing

AI summary

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.