Multi-Controller Gamepad With Dual Mounting Structures

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Solution Overview

Problem

Existing gamepads are limited to a single game controller specification, lacking adaptability and user experience is compromised.

Innovation Solution

A gamepad design with dual mounting structures and interchangeable sleeves, allowing it to accommodate multiple controller sizes, along with switching and linkage keys for seamless control functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single mounting structure is designed for a specific controller size, then the controller fit is precise and comfortable, but the gamepad can only adapt to one specification of controller

Engineering Contradiction:
Improveadaptability to different controller specificationsVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mounting structure is segmented into multiple independent controller holding cavities (first controller holding cavity, second controller holding cavity) that can be selectively used. Each cavity is designed with specific dimensions to accommodate different controller sizes, allowing the gamepad to adapt to multiple controller specifications without requiring a completely redesigned structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gamepad body is designed with universal mounting structures that can accommodate multiple types of controllers. The first and second controller holding cavities are both integrated into the same gamepad body, enabling one device to serve multiple functions by supporting different controller specifications through its multi-cavity design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple mounting structures are added to accommodate different controllers, then adaptability improves, but the volume of the gamepad increases

Engineering Contradiction:
Improveadaptability to different controller specificationsVSAvoidgamepad volume
Core Design Contradiction:
Adaptability or versatilityVSVolume of stationary object

Solution Approach 1:

The second controller holding cavity is nested within or adjacent to the first controller holding cavity in a space-efficient arrangement. The cavities are positioned to utilize the available internal volume of the gamepad body effectively, allowing multiple mounting structures to coexist without proportionally increasing the overall gamepad volume.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The multiple controller holding cavities are arranged in different spatial dimensions and orientations within the gamepad body. By utilizing three-dimensional space efficiently and positioning cavities at different locations and angles, the design accommodates multiple controller types without requiring a simple linear increase in gamepad volume.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If the mounting structure is made removable and interchangeable, then adaptability to different controllers improves, but the device complexity increases

Engineering Contradiction:
Improveadaptability to different controller specificationsVSAvoidmounting structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The second controller holding cavity is designed as a removable embedded sleeve that can be extracted from the gamepad body. This extraction allows users to replace the sleeve with another of different specifications to accommodate different controller types, providing adaptability through a simple removable component rather than a complex adjustable mechanism.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The embedded sleeve is designed with dynamic characteristics, allowing it to be easily inserted and removed from the gamepad body. This dynamic, interchangeable design enables users to adapt the gamepad to different controller specifications by simply swapping the sleeve, providing flexibility without requiring complex adjustment mechanisms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12427433B1Gamepad adaptable to different specifications of game console controllers
Publication Date: 2025.09.30 SHENZHEN LIDACHENG TECH CO LTD
  • US12427433B1 patent drawing
  • US12427433B1 patent drawing
  • US12427433B1 patent drawing

AI summary

A gamepad adaptable to different specifications of game console controllers, comprising a gamepad body, wherein the gamepad body is provided with a first mounting structure for placing a first game console controller and a second mounting structure for placing a second game console controller, the first mounting structure is used to place the first game console controller, and the second mounting structure is used to place the second game console controller. The gamepad is suitable for at least two specifications of game console controllers, providing the practicality of the gamepad, and reducing the use cost of the users.