Multi-Currency Gaming Platform with Player Type Upgrades

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Solution Overview

Problem

Online gaming platforms face challenges in managing multiple currencies with different utilities for various player types, limiting the ability to seamlessly upgrade players and provide additional in-game actions and utilities.

Innovation Solution

A system and method that facilitate the use of multiple currencies, including a token currency and a subscription currency, allowing players to upgrade from a first player type to a second type, unlocking additional utilities, while controlling exchange rates and managing currency supply and demand through blockchain registries.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single currency system is used in the online gaming platform, then the system complexity is reduced, but the ability to provide different utilities for different player types is limited

Engineering Contradiction:
Improvecurrency utility differentiationVSAvoidcurrency system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the currency system into multiple distinct currencies (first currency for basic utilities, second currency for player type upgrades) that can be independently managed and exchanged. This segmentation allows different currencies to serve different player types and purposes without creating a complex unified system, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a multi-functional currency framework where the first currency serves basic in-game utilities while the second currency enables player type upgrades. The system universally supports both currency types across different player types, allowing the platform to accommodate diverse player needs without requiring separate systems for each player type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If player upgrades are enabled with additional utilities, then player engagement is improved, but the management complexity of multiple currencies increases

Engineering Contradiction:
Improveplayer engagementVSAvoidcurrency management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary exchange mechanism that mediates between the first currency and second currency. This intermediary system handles the conversion and management of multiple currencies automatically, reducing the burden of manual management while enabling player upgrades and additional utilities that enhance player engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If exchange rates between currencies are made dynamic, then the economic framework becomes more flexible, but the control and stability of the system becomes more difficult

Engineering Contradiction:
Improveeconomic framework flexibilityVSAvoidsystem stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamic exchange rates between the first and second currencies that can adjust based on supply, demand, and platform objectives. This dynamic mechanism provides economic flexibility to adapt to changing player behaviors and market conditions while maintaining system stability through controlled adjustment parameters and platform oversight.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12076651B2Systems and methods for multi-currency utilities in an online game supporting different player types
Publication Date: 2024.09.03 MYTHICAL INC
  • US12076651B2 patent drawing
  • US12076651B2 patent drawing
  • US12076651B2 patent drawing

AI summary

Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.