Multi-Device Playback Audio Conflict Resolution Through Dynamic Coordination

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Solution Overview

Problem

Existing audio playback systems lack the ability to dynamically adjust audio characteristics in real-time based on user behavior and location, leading to suboptimal listening experiences, especially in multi-device environments.

Innovation Solution

The system employs playback devices that generate and adjust generative music based on user inputs, location, and environmental factors, using networked devices to synchronize audio playback and reduce interference between devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If multiple playback devices are used to provide audio in multiple rooms, then audio coverage and accessibility are improved, but audio conflicts and interference between devices increase

Engineering Contradiction:
Improveaudio coverage areaVSAvoidaudio interference
Core Design Contradiction:
Area of stationary objectVSObject-generated harmful factors

Solution Approach 1:

The system dynamically adjusts audio playback characteristics based on real-time detection of user location and device proximity. Playback devices transition between different operational states (independent playback, synchronized playback, or muted) based on dynamic conditions, resolving the contradiction between providing wide audio coverage and preventing audio interference.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback mechanisms where playback devices detect audio from other devices, determine user location based on audio detection and device proximity, and adjust their playback accordingly. This closed-loop feedback system enables the network to coordinate devices to provide broad coverage while preventing harmful audio conflicts.

Inventive Principle:
Principle #23Feedback

2Stability of the object's composition

If audio playback is synchronized across multiple devices, then seamless audio experience is improved, but system complexity and coordination requirements increase

Engineering Contradiction:
Improveaudio playback continuityVSAvoidsystem coordination complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system segments audio playback control into different operational modes (independent, synchronized, muted) that can be applied to different devices based on their context. This segmentation allows seamless audio experiences in some scenarios while reducing coordination complexity in others, as devices operate autonomously when in independent mode.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses an intermediary approach where a controlling device (such as a mobile device or primary playback device) coordinates synchronization between multiple devices. This intermediary manages the complexity of coordination while enabling seamless audio playback across the network, isolating the complexity from the individual playback devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If playback devices autonomously detect and respond to user presence, then user experience personalization is improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improveuser experience adaptabilityVSAvoiddevice processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Playback devices perform self-service by autonomously detecting user presence through audio sensing and proximity detection, and automatically adjusting their playback without requiring complex external processing. This self-service capability provides personalized user experiences while keeping individual device complexity manageable through standardized detection and response protocols.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12360736B2Audio conflict resolution
Publication Date: 2025.07.15 SONOS INC
  • US12360736B2 patent drawing
  • US12360736B2 patent drawing
  • US12360736B2 patent drawing

AI summary

An example playback device is a first playback device in a media system. The first playback device is configured to resolve audio conflicts with one or more other playback devices in the media system by: (i) capturing, via a microphone of the first playback device, audio content played back by a second playback device, (ii) identifying the second playback device as a source of the captured audio content; and (iii) responsive to identifying the second playback device as the source of the captured audio content, altering a playback characteristic of the second playback device or the first playback device to reduce an audio interference between the first and second playback devices.