Multi-Device Conference UI Distribution
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
The cluttered user interface in online conferences, which includes multiple interaction portions, complicates user view and reduces immersion and interaction, especially on small screen devices like mobile phones and tablets.
Innovation Solution
A system that allows a single user to expand their interaction across multiple client devices, such as mobile phones, tablets, and televisions, by specifying which portions of the user interface are displayed on which device, enabling a more immersive and interactive experience by leveraging additional devices for specific functionalities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple portions are added to the user interface to support different types of user interaction, then the level of immersion and interaction is increased, but the user's view becomes cluttered and the ability to interact with each portion is reduced
Solution Approach 1:
The user interface is divided into multiple independent portions (video portion, sharing portion, chat portion, etc.) that can be separately controlled and displayed on different client devices. Each portion represents a distinct functional module that can be independently managed, allowing users to distribute interface elements across multiple devices to reduce clutter on any single device while maintaining full interaction capability.
2Adaptability or versatility
If multiple portions are displayed on a single device, then comprehensive interaction is supported, but small screen devices cannot adequately display all portions without reducing interaction ability
Solution Approach 1:
The solution transitions from a two-dimensional display constraint on a single device to a multi-dimensional distribution across multiple spatially separated client devices. By allowing interface portions to be displayed on different devices (televisions, tablets, mobile phones), the system effectively adds a spatial dimension to the display architecture, enabling comprehensive interaction functionality without being limited by the screen area of any single device.
3Productivity
If a single device is used for online conference interaction, then device management is simple, but the ability to leverage devices with varying capabilities for specific tasks is limited
Solution Approach 1:
Different client devices are assigned to display specific portions of the user interface based on their individual capabilities and characteristics. For example, a television with a large screen may be used for video display, a tablet for document sharing, and a mobile phone for chat functions. This local optimization allows each device to perform its specific task efficiently while the system as a whole achieves high productivity through coordinated multi-device operation.
Data Source
AI summary
Online conference collaboration techniques and systems are described in which a plurality of client devices may be leveraged by a single user to participate as part of an online conference. In one example, a user input is received that is initiated as part of the online conference by a first client device. The user input identifies a portion of a plurality of portions of a user interface that support user participation as part of the online conference by the first client device and a second client device that is to output the identified portion. In response, the second client device is caused to join the online conference and caused to display the identified portion of the user interface.


