Multi-Device Content Hopping for Large-Screen Online Interaction

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Solution Overview

Problem

Existing online learning solutions fail to effectively combine small-screen and large-screen devices, resulting in insufficient interaction and poor user experience due to small screens and limited vision.

Innovation Solution

A multi-device-based online interaction method that allows content to be hopped between electronic devices for playing and interaction, with control instructions transmitted via distributed soft buses, enabling seamless interaction and feedback between devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If content is simply copied from handheld terminal to large screen using DLNA or Miracast protocol, then content can be displayed on large screen, but the two devices cannot effectively combine their advantages and interaction remains weak

Engineering Contradiction:
Improvedisplay areaVSAvoidinteraction capability
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The system divides the functional roles between devices: the large screen device handles content display while the handheld terminal handles interaction operations. This segmentation allows each device to optimize its strengths - the large screen provides immersive visual experience while the handheld device provides convenient interaction, resolving the contradiction between display area and interaction capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a soft bus as an intermediary communication mechanism between the handheld terminal and large screen device. This soft bus enables bidirectional communication and coordination, allowing the devices to work together as a unified system rather than simple content copying, thereby enhancing interaction capability while maintaining large screen display advantages.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If online learning is conducted on handheld terminal with small screen, then portability is maintained, but vision loss occurs due to short line of sight and interaction is insufficient

Engineering Contradiction:
ImproveportabilityVSAvoidvisual experience
Core Design Contradiction:
Ease of operationVSIllumination intensity

Solution Approach 1:

The system transitions from a single-device paradigm to a multi-device spatial arrangement. The handheld terminal remains portable and close to the user, while the large screen device is positioned at an appropriate viewing distance. This spatial dimensionality change allows the user to maintain portability benefits while accessing the large screen for improved visual experience during online learning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multi-device collaboration is implemented, then device capabilities can be combined, but system complexity increases

Engineering Contradiction:
Improvedevice collaboration capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The soft bus is designed as a universal communication interface that can handle multiple types of interactions and coordinate various device functions. This multi-functional communication mechanism simplifies the overall system architecture by providing a single standardized interface for device collaboration, thereby reducing system complexity while maintaining high adaptability and versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12373155B2Multi-device-based online interaction method, chip, electronic device, and storage medium
Publication Date: 2025.07.29 HUAWEI TECH CO LTD
  • US12373155B2 patent drawing
  • US12373155B2 patent drawing
  • US12373155B2 patent drawing

AI summary

Embodiments of this application provide a multi-device-based online interaction method, and relate to the field of terminals. A first electronic device starts a first application to play first playing content. When the first electronic device receives a control instruction for hopping the first playing content of the first application to a second electronic device, the first electronic device sends a hopping message to the second electronic device. When the second electronic device receives the hopping message, the second electronic device continues to play the first playing content. In response to a control starting instruction transmitted by a content provider server, the first electronic device starts an interaction control. The first electronic device obtains interaction information of the interaction control, and sends the interaction information to the content provider server.