Multi-Device Virtual Gamespace Landscape Segmentation
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Solution Overview
Problem
Existing virtual game systems do not effectively manage and distribute a two-dimensional landscape across multiple devices based on their display characteristics, leading to inefficient rendering and display of the game environment.
Innovation Solution
A system and method that generate a virtual game space by dividing a two-dimensional landscape into portions based on the display characteristics of multiple devices, allowing each device to render and display its assigned portion, with control information for game tokens being managed to ensure seamless interaction across devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single device renders the entire 2-D landscape, then the game environment is complete and coherent, but the system cannot leverage multiple devices for display
Solution Approach 1:
The 2-D landscape is divided into multiple portions that can be distributed across different devices. Each device receives and renders a specific portion of the landscape, enabling multi-device display while maintaining the完整性 of the overall game environment. The server coordinates this segmentation by determining which device renders which portion based on device characteristics and game state.
2Productivity
If the landscape is divided across multiple devices, then multi-device participation is enabled, but maintaining game state consistency becomes complex
Solution Approach 1:
The server continuously receives game state information from all devices and sends updated control information back to the appropriate devices. This feedback loop ensures that all devices maintain consistent game state information, with the server acting as the central coordinator that reconciles any discrepancies and keeps the distributed game environment synchronized.
Solution Approach 2:
The server acts as an intermediary between multiple devices, managing the distribution of landscape portions and coordination of game tokens. It receives control information from devices, determines the appropriate rendering device for each game token, and ensures consistent game state across all participating devices without requiring direct peer-to-peer communication between devices.
3Speed
If game tokens are rendered on the device that receives control information, then response time is minimized, but display balance across devices is compromised
Solution Approach 1:
The rendering device for each game token is dynamically determined based on current game state and device characteristics. The server evaluates which device is best suited to render each token, considering factors such as device capabilities, current load, and the spatial location within the landscape, rather than statically assigning tokens to specific devices.
Data Source
AI summary
A system and method for generating a virtual gamespace for display to multiple players via respective web browsers is disclosed. A virtual gamespace, including a two-dimensional landscape, is generated and divided according to a number of devices participating in a game. The divided portions are provided to the devices for display so that the landscape is viewable when each divided portion is displayed on a respective one of the devices and the devices are collectively viewed together. A server receives control information for a game token from a device, determines one of the divided portions of the 2-D landscape for display of the game token based on the control information, and transmits the control information to the device responsible for displaying the determined portion of the 2-D landscape, and the game token is rendered in connection with the determined portion according to the control information.


