Multi-Device Synchronized Rendering for Unified UI Layout

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Solution Overview

Problem

Current techniques for rendering content using multiple devices are inefficient and ineffective, as data is often not centralized, leading to suboptimal processing and display experiences.

Innovation Solution

The implementation of synchronized rendering methods across multiple devices, where one device determines initial content and layout, and another device adjusts and combines user interface elements to create a unified display, ensuring efficient data distribution and rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If rendering is performed by a single device, then processing power can be fully utilized for a curated experience, but data needed for rendering may not be available on that single device leading to inefficiency

Engineering Contradiction:
Improverendering efficiencyVSAvoiddata availability
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent segments the rendering process across multiple devices, with each device contributing specific data or rendering tasks. The system divides the content delivery into discrete components that can be processed independently by different devices and then synchronized, allowing each device to utilize its local data while maintaining overall rendering efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges rendering capabilities and data resources from multiple devices into a unified rendering system. By combining the processing power and data from multiple sources, the system achieves both high rendering efficiency and comprehensive data availability, resolving the contradiction between single-device processing and multi-source data requirements.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of information

If multiple devices are used for rendering, then data availability improves, but synchronization and coordination between devices becomes complex

Engineering Contradiction:
Improvedata availabilityVSAvoidsynchronization complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a coordinator device or synchronization mechanism that acts as an intermediary between multiple rendering devices. This intermediary manages the coordination and synchronization tasks, centralizing the complexity of multi-device coordination while allowing individual devices to operate independently with their local data, thus reducing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements preliminary synchronization actions where devices exchange and align their data and rendering states before the actual rendering process begins. By performing synchronization准备工作 in advance, the system reduces the complexity of real-time coordination during rendering, allowing devices to work more independently once synchronized.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If data is distributed across multiple devices, then rendering can be more efficient, but ensuring data consistency and synchronization becomes difficult

Engineering Contradiction:
Improverendering efficiencyVSAvoiddata consistency
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The patent implements feedback mechanisms where devices continuously monitor and report their data states and rendering progress to the coordination system. This feedback loop allows the system to detect and correct inconsistencies in real-time, maintaining data consistency across distributed devices while preserving rendering efficiency through parallel processing.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230393801A1Synchronized rendering
Publication Date: 2023.12.07 APPLE INC
  • US20230393801A1 patent drawing
  • US20230393801A1 patent drawing
  • US20230393801A1 patent drawing

AI summary

Current techniques for rendering content using data on multiple devices are generally ineffective and/or inefficient. This disclosure provides more effective and/or efficient techniques for rendering such content. The techniques optionally complement or replace other methods for rendering content.