Multi-dimensional Baduk Board with Interconnected Faces

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Solution Overview

Problem

Existing baduk boards and systems are limited to two-dimensional gameplay, which restricts the game's diversity and brain development benefits, as they do not allow for three-dimensional spatial awareness, and online three-dimensional gameplay is challenging to display effectively.

Innovation Solution

A multi-dimensional baduk board and system featuring two interconnected baduk faces with parallel lines intersecting to form a three-dimensional space, where players can place stones and apply existing rules across both faces, with virtual connections and color-coded displays to enhance understanding.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a two-dimensional baduk board is used, then the game is easy to display and understand on screen, but the game lacks diversity and three-dimensional spatial development benefits

Engineering Contradiction:
Improvegame diversityVSAvoidboard structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dimensionality change by transitioning from a traditional two-dimensional baduk board to a multi-dimensional board with multiple faces (front, back, top, bottom) connected through virtual connection lines. This allows stones to be placed and connected in three-dimensional space, enabling diverse gameplay modes such as wrapping connections around the board and spatial strategies that are impossible on a flat surface, while maintaining visual clarity through strategic display orientations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a three-dimensional baduk board is used, then spatial awareness development is improved, but displaying positions on screen becomes difficult to understand

Engineering Contradiction:
Improvespatial awareness developmentVSAvoidposition display clarity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent employs dynamics by allowing the display system to dynamically switch between different viewing perspectives and orientations of the multi-dimensional board. The system can rotate, tilt, and reposition board faces to present the three-dimensional stone positions in ways that are easiest for players to understand at any given moment, transforming the static complex structure into a dynamically adaptable visual presentation

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies segmentation by dividing the multi-dimensional board into distinct visible faces (front, back, top, bottom) that can be independently displayed and manipulated. Each face shows a two-dimensional grid that is easier to comprehend, while the virtual connection lines indicate how these segmented faces connect in three-dimensional space, breaking down the complex spatial structure into manageable visual components

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple baduk faces are connected vertically, then more gameplay strategies are possible, but the board structure becomes more complex

Engineering Contradiction:
Improvegameplay strategiesVSAvoidboard configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies copying by creating multiple identical baduk faces (front and back faces with the same grid structure) that are positioned in different spatial orientations and connected through virtual lines. This copying approach allows players to use the same strategic patterns across different faces while the virtual connections create new dimensional strategies, replicating the familiar two-dimensional grid structure in multiple orientations to reduce cognitive complexity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12083442B2Multi-dimensional baduk board and online multi-dimensional baduk system
Publication Date: 2024.09.10 IM SONG KUG
  • US12083442B2 patent drawing
  • US12083442B2 patent drawing
  • US12083442B2 patent drawing

AI summary

Disclosed are a multi-dimensional baduk board and an online multi-dimensional baduk system implemented to have a plurality of baduk faces and to play baduk in a more diverse and interesting way, having the advantage of overcoming the limitations of a two-dimensional baduk board in the related art to give more interest to users than baduk in the related art and being helpful in terms of developing a user's brain, and having an effect that it is possible to play multi-dimensional baduk online by using such a baduk board structure.