Multi-Dimensional Cascading Symbols in Gaming Systems

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Solution Overview

Problem

Current gaming machines lack excitement and offer limited opportunities for winning symbol combinations, as they primarily operate in two-dimensional cascading reel games, restricting the number of awards a player can achieve with a single wager.

Innovation Solution

The introduction of a multi-dimensional cascading symbol game that utilizes multiple symbol display position grids at different depths, allowing symbols from one grid to be revealed and evaluated from behind others, increasing the chances of forming winning combinations and providing additional awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a two-dimensional cascading reel game is used, then the game structure is simple and easy to implement, but the number of winning symbol combinations and awards is limited

Engineering Contradiction:
Improvenumber of winning symbol combinationsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from a two-dimensional symbol display matrix to a three-dimensional arrangement by introducing multiple symbol display position grids at different depths. This allows symbols to be displayed in front of, behind, and at the same level as each other, creating multiple layers of possible winning combinations while maintaining the cascading reel mechanism. The depth dimension enables additional spatial relationships for forming awards without fundamentally redesigning the game architecture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple symbol display position grids at different depths are introduced, then the number of awards and player engagement are increased, but the device complexity increases

Engineering Contradiction:
Improvenumber of awards per wagerVSAvoidsymbol display structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The symbol display structure is divided into multiple independent symbol display position grids, each operating at a different depth level. Each grid can be independently controlled and evaluated, allowing the system to process multiple potential winning combinations simultaneously. This segmentation enables the increased productivity of more awards per wager while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements nested symbol display position grids where grids at different depths are arranged concentrically or in layered configurations. Symbols in inner grids can be partially obscured by outer grids, creating a nested visual structure that reveals different symbols based on depth. This nesting approach increases the number of possible award combinations while using efficient space utilization to manage the overall structure complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Duration of action of moving object

If symbols from hidden grids are revealed through removal and shifting, then gameplay duration and excitement are extended, but the evaluation process becomes more complex

Engineering Contradiction:
Improvegameplay durationVSAvoidsymbol evaluation process
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent implements continuous cascading action where symbols are constantly removed, shifted, and revealed across multiple depth levels. Winning combinations trigger cascading effects that automatically reveal new symbols from hidden grids, creating an uninterrupted sequence of potential wins. This continuous action extends gameplay duration by maintaining engagement through ongoing symbol transformations and revelations without requiring player intervention or resetting the game state.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8366538B1Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
Publication Date: 2013.02.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US8366538B1 patent drawing
  • US8366538B1 patent drawing
  • US8366538B1 patent drawing

AI summary

A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.