Multi-Directional Feature Transfer in Concurrent Gaming Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems lack innovative methods for players to engage in multiple games concurrently, leading to limited interaction and award opportunities.

Innovation Solution

A gaming system that enables multi-directional interaction between concurrently played games by transferring activated features across multiple game plays, increasing award opportunities and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple games are played concurrently without feature transfer, then each game operates independently with simple gameplay, but player engagement and award opportunities are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame interaction mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple independently played games into a connected system where features can be transferred between games. The gaming system integrates multiple game instances and enables interaction through feature transfer mechanisms, combining what would otherwise be separate gaming experiences into a unified multi-directional interaction system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a feature transfer mechanism as an intermediary between multiple games. This intermediary system enables activated features from one game to be transferred to other games, facilitating interaction and award opportunities without requiring direct player intervention between the games themselves.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If features are transferred between concurrent games, then award opportunities increase and player excitement increases, but the system complexity increases

Engineering Contradiction:
Improveaward opportunitiesVSAvoidfeature transfer system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms where the transfer of activated features between games creates cascading effects. When a feature is transferred to a game, it activates new features or modifies existing ones, which then can be transferred again, creating a feedback loop that continuously generates new award opportunities and increases player engagement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by automatically transferring activated features between games before the player makes subsequent wagers or decisions. This preliminary feature transfer prepares the game state in advance, ensuring that award opportunities are maximized without requiring the player to manually manage feature transfers.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multi-directional feature transfer is implemented, then interaction between games increases, but the complexity of determining outcomes increases

Engineering Contradiction:
Improvegame interactionVSAvoidoutcome determination
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent segments the complex outcome determination process into manageable components by handling each game's outcome independently based on its received features. The system processes features and determines outcomes for each game separately, then integrates these results to determine overall player awards, breaking down the complex multi-directional interaction into discrete, manageable steps.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9875618B2Gaming system and method employing multi-directional interaction between multiple concurrently played games
Publication Date: 2018.01.23 INTERNATIONAL GAME TECHNOLOGY INC
  • US9875618B2 patent drawing
  • US9875618B2 patent drawing
  • US9875618B2 patent drawing

AI summary

A gaming system which includes a plurality of overlapping game plays each configured to activate zero, one or more features. Following any activation of one or more features of at least one of the overlapping game plays, the gaming system causes such activated features to also be activated in one or more of the other overlapping game plays independent of which specific game play such features were activated initially for.