Multi-Display 3D Graphics Synchronization in Gaming
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Solution Overview
Problem
Conventional 3D computer graphics technologies face challenges in effectively displaying and synchronizing 3D images across multiple displays in gaming environments without disrupting gaming operations, due to stringent regulations and the complexity of creating immersive experiences.
Innovation Solution
The implementation of a method to generate and display 3D data across multiple displays, allowing for a virtual canvas that spans a larger area, with synchronized 3D scenes and animations that can trigger gaming criteria or events, such as bonus periods, by using a central computing system to manage camera angles and object movements across multiple gaming machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 3D graphics are displayed across multiple displays to create immersive environments, then the gaming experience and player attraction are enhanced, but the system complexity and synchronization challenges increase
Solution Approach 1:
The patent divides the 3D scene into multiple displayable portions and distributes them across multiple displays. Each display shows a specific portion of the overall 3D scene, allowing the immersive environment to be segmented and presented across multiple devices while maintaining coordination through the common 3D model.
Solution Approach 2:
The patent creates a universal 3D scene model that can be displayed across multiple different displays simultaneously. This single 3D model serves multiple functions by being adaptable to various display configurations and devices, enabling the same immersive content to be presented across different hardware platforms.
2Adaptability or versatility
If multiple displays are synchronized to show coordinated 3D scenes, then immersive environments are created, but the computational resources and processing requirements increase
Solution Approach 1:
The patent performs preliminary setup by creating the 3D scene model and determining how it will be distributed across multiple displays before actual rendering. This pre-planning includes establishing the coordinate systems, transformation matrices, and display mappings in advance, so that during runtime, each display can efficiently render its assigned portion without requiring complex real-time calculations.
3Area of stationary object
If 3D scenes are distributed across multiple gaming machines, then the display area and immersion are expanded, but the coordination and synchronization difficulty increase
Solution Approach 1:
The patent uses display-specific data structures and transformation matrices as intermediaries between the central 3D scene model and individual displays. These intermediaries translate the unified 3D coordinate system into display-specific coordinates, facilitating coordinated presentation across multiple machines while reducing direct coordination complexity between displays.
4Adaptability or versatility
If animations and object movements are coordinated across multiple displays, then interactive experiences are enhanced, but the synchronization precision requirements increase
Solution Approach 1:
The patent implements feedback mechanisms where each gaming machine monitors the state of the 3D scene and adjusts its display output accordingly. The system tracks object positions, animation states, and display synchronization, using this feedback information to maintain coordinated presentation across multiple displays and correct any drift or desynchronization that occurs during runtime.
Data Source
AI summary
3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine). The gaming criteria, event or condition can be triggered solely based on the animation (or movement) of the 3D object(s) or in a combination with another condition.


