Multi-Display Control for Simultaneous Multi-User Interaction

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Solution Overview

Problem

Current electronic devices with touch display screens are limited to single-user interaction due to screen size and application mode constraints, making it difficult for multiple users to engage in interactive activities simultaneously, such as multiplayer games, without restarting the game or switching between applications.

Innovation Solution

A display control method for electronic devices that utilizes multiple display regions to enable interactive program and picture displays, allowing multiple users to interact by receiving operations and generating instructions to control the display regions, enabling simultaneous operation of different applications or content sharing between regions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single touch display screen is used, then the device structure is simple and durable, but only one user can operate the device at a time

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoiddisplay control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display screen is divided into multiple independent display regions (first display region, second display region, etc.), each capable of running different applications or displaying different content simultaneously. This segmentation allows multiple users to interact with the device at the same time without requiring separate devices, thereby improving multi-user interaction capability while maintaining a single physical device structure.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If multi-window operations are implemented, then multiple operations can be performed on the same screen, but there is no interactive operation between windows in the prior art

Engineering Contradiction:
Improveinteractive operation between windowsVSAvoidwindow interaction control complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms between different display regions through operation instruction transmission. When a user performs an operation in one display region, the operation instruction is transmitted to other display regions, which then generate corresponding operation instructions or provide feedback information. This feedback mechanism enables interactive operations between windows, improving ease of operation while managing control complexity through structured communication protocols.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a game is running in multiplayer mode, then multiple players can play simultaneously, but the users must select multiplayer mode at the beginning and cannot join at any time

Engineering Contradiction:
Improvedynamic user joining capabilityVSAvoiduser experience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent enables dynamic adjustment of application modes across different display regions. Users can join or leave games at any time by interacting with the display regions, and the system dynamically switches between single-player and multiplayer modes as needed. This dynamic capability allows users to flexibly join games during ongoing sessions, significantly improving user experience and adaptability without requiring pre-selection of multiplayer mode.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9437158B2Electronic device for controlling multi-display and display control method thereof
Publication Date: 2016.09.06 LENOVO SOFTWARE
  • US9437158B2 patent drawing
  • US9437158B2 patent drawing
  • US9437158B2 patent drawing

AI summary

A display control method for an electronic device and an electronic device are provided, which can implement interactive program display or interactive picture display, and thus provide good user experience. The method includes: a display unit receives a first operation and generates a first instruction corresponding to the first operation; a process unit responses the first instruction to control the display region, so that the first display region and the second display region perform interactive program display or interactive picture display.