Multi-Display Game System for Spatial Immersion
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Solution Overview
Problem
Conventional games using a single display device limit the user's perception of space, as operations are performed based on displays within a limited screen range, failing to provide a sense of broadness.
Innovation Solution
A game system utilizing multiple display devices, where a first display issues instructions and a second display presents results based on user input and timing differences, allowing the user to feel as if they are interacting within a larger space by integrating input devices with display devices and synchronizing with music rhythms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a single display device is used for game operations, then the device complexity is reduced, but the user's perception of space broadness deteriorates
Solution Approach 1:
The display system is segmented into multiple independent display devices (first display device for instructions, second display device for results), allowing each device to handle specific game functions. This segmentation creates a broader perceived space while maintaining manageable device complexity through functional distribution.
Solution Approach 2:
The patent transitions from a single-dimension display to a multi-dimensional display arrangement by introducing spatial separation between instruction display and result display. This dimensional expansion allows users to perceive broader space while engaging with the game across multiple display surfaces.
2Ease of operation
If game operations are performed based on limited screen display, then the ease of operation is improved, but the user's sense of space broadness deteriorates
Solution Approach 1:
Game operations are segmented into instruction reception (on first display) and result presentation (on second display). This segmentation allows simple local interactions on each device while collectively creating a broader operational space that enhances user immersion.
3Area of stationary object
If multiple display devices are used to expand perceived space, then the user's sense of space broadness is improved, but the device complexity increases
Solution Approach 1:
Each display device is designed with multi-functionality, capable of displaying both game instructions and results as needed. This universality reduces overall system complexity by allowing flexible resource allocation across devices rather than requiring specialized hardware for each function.
Solution Approach 2:
The game control device acts as an intermediary that coordinates between multiple display devices, managing the distribution of instructions and results. This intermediary approach simplifies the complexity by centralizing control logic while allowing distributed display execution.
4Device complexity
If game instructions and results are displayed on the same device, then the device complexity is reduced, but the timing precision for game processes deteriorates
Solution Approach 1:
The display system is segmented into separate devices for instructions and results, enabling independent timing control for each display function. This segmentation allows precise measurement of input timing relative to instruction display while separately managing result presentation timing.
Solution Approach 2:
The system implements feedback mechanisms where the game control device monitors timing of user inputs against displayed instructions on the first display device, then presents results on the second display device. This feedback loop ensures timing precision is maintained through centralized coordination.
Data Source
AI summary
The game apparatus displays on a television a scene in which a pirate shoots an arrow at a first timing. Next, the game apparatus determines, at a second timing which is a timing after a predetermined time period has elapsed from the first timing, whether the attitude of a terminal device is an attitude in accordance with an instruction issued by the pirate when the pirate shot the arrow at the first timing. When the attitude of the terminal device is the attitude in accordance with the instruction issued by the pirate, the game apparatus displays a scene in which the arrow has reached the screen of the terminal device.


