Multi-Display Gaming System with Segmented Game Control

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Solution Overview

Problem

Gaming systems lack variety and engagement, as players seek alternative ways to maintain or increase enjoyment, with existing systems not effectively providing diverse gaming experiences.

Innovation Solution

An electronic gaming method and system that allows players to independently conduct multiple games in separate display areas, with each game having distinct base and feature game portions, triggered by specific conditions, enabling separate instances of feature games across all selected games to award players, and allowing players to select and allocate games across different display areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple different games are conducted independently in separate display areas, then player engagement and gaming variety are improved, but system complexity and device structure worsen

Engineering Contradiction:
Improvegaming varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display device is divided into multiple independent display areas, each capable of conducting different games independently. This segmentation allows the system to provide diverse gaming experiences while managing complexity through modular design, where each display area operates as a semi-independent unit with its own game conduct or a combination of game conducts

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game controller is designed to conduct multiple different games across multiple display areas using a unified control architecture. The controller can selectively apply different game conducts (first game conduct, second game conduct, third game conduct) to different display areas, allowing a single device to perform multiple gaming functions simultaneously

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If feature game portions are conducted in all display areas upon trigger, then award opportunities and player engagement improve, but processing time and game duration worsen

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame duration
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system dynamically determines which display areas conduct feature game portions based on trigger conditions. When a trigger condition is satisfied in a specific display area, the feature game portion is conducted in that area and potentially other areas according to configurable rules. This dynamic behavior allows the system to balance award opportunities with time management, as not all display areas must simultaneously conduct feature games

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game controller pre-configures which display areas will conduct feature game portions when trigger conditions are met. This preliminary setup allows for efficient processing during gameplay, as the controller can quickly determine which pre-designated areas should conduct feature games without requiring complex real-time decisions about all display areas

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If players can select and allocate games to different display areas, then player control and personalization improve, but operation complexity worsens

Engineering Contradiction:
Improveplayer controlVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The player interface is designed to allow selection and allocation of games to specific display areas through a segmented approach. Players can independently configure each display area or select from pre-configured game combinations, breaking down the complexity into manageable selection units rather than requiring configuration of the entire multi-display system at once

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9711006B2Electronic method of gaming, a game controller and a gaming system
Publication Date: 2017.07.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9711006B2 patent drawing
  • US9711006B2 patent drawing
  • US9711006B2 patent drawing

AI summary

An electronic method of gaming comprising independently conducting at least two different games in individual ones of a plurality of display areas, each different game conducted based on game data specific to the game, the game data of each different game defining a set of game play rules for the specific game comprising a base game portion carried out each time the specific game is played and a first feature game portion carried out upon a first trigger condition being met such that there are a plurality of base game portions and a plurality of first game portions corresponding to respective ones of the plurality of different games, and upon a first trigger condition being met in respect of one of the games, conducting, in each of the display areas, separate instances of the first feature game portion of the specific game in respect of which the first trigger condition was met, to determine whether to make one or more awards to the player.