Multi-Display Gaming Terminal with Adjustable Mounting

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Solution Overview

Problem

Current gaming systems lack the ability to provide a customizable and flexible interface for secondary players to view and interact with multiple gaming environments and information streams from various sources, limiting their engagement and experience.

Innovation Solution

A terminal system equipped with multiple displays, adjustable mounting, and customizable input devices allows secondary players to arrange and interact with multiple information streams, including video feeds, game outcomes, and communication channels, enabling personalized viewing arrangements and seamless transitions between screens.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a terminal system with multiple displays and customizable input devices is provided, then the secondary player's engagement and interaction with gaming activities is improved, but the device complexity increases

Engineering Contradiction:
Improvesecondary player engagementVSAvoidterminal system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The terminal system is divided into multiple independent displays (first display, second display) that can be separately configured and mounted. Each display can show different information streams (video feeds, game outcomes, communication channels) independently, allowing the system to handle complexity through modular segmentation rather than a single complex integrated interface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mounting structure for the displays is designed to be adjustable and reconfigurable, allowing secondary players to dynamically change the position, orientation, and arrangement of displays according to their preferences. This dynamic adaptability enables the system to accommodate different user needs without requiring multiple fixed complex configurations.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple information streams from various sources are integrated, then the versatility of the gaming interface is improved, but the device complexity increases

Engineering Contradiction:
Improvegaming interface versatilityVSAvoidterminal system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The terminal system is designed to handle multiple types of information streams (video feeds, game outcomes, communication channels) through a unified platform. The system can simultaneously process and display diverse gaming-related information across multiple displays, making it universally applicable to various gaming activities without requiring separate specialized systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Instead of integrating all information streams into a single complex display, the system distributes different information streams across multiple displays arranged in different spatial dimensions. This dimensional distribution allows the system to present diverse information in an organized, accessible manner that reduces perceived complexity while maintaining versatility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If customizable viewing arrangements are allowed, then the ease of operation for secondary players is improved, but the device complexity increases

Engineering Contradiction:
Improveviewing arrangement customizationVSAvoidmounting system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mounting structure incorporates adjustable mechanisms that allow displays to be moved, repositioned, and reconfigured by users according to their viewing preferences. This dynamic mounting capability enables customization without requiring complex permanent installations, as users can adapt the display arrangement themselves through simple mechanical adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables secondary players to independently customize their own viewing arrangements by adjusting the mounting positions and orientations of displays. This self-service capability allows users to configure the system to their preferences without requiring technical assistance or complex programming, reducing the operational complexity burden on the system.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20230085241A1Game of chance display
Publication Date: 2023.03.16 CFPH LLC
  • US20230085241A1 patent drawing
  • US20230085241A1 patent drawing
  • US20230085241A1 patent drawing

AI summary

In various embodiments player may participate in gaming related activities using a terminal with multiple display screens.