Multi-Display Entertainment System for Immersive Gaming Viewpoints
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Solution Overview
Problem
Current entertainment devices, such as TV screens and hand-held game consoles, limit immersion in games by not providing a comprehensive view of the game world, especially when the player looks away from the primary display, as switching views can be disorienting and reduces the effective screen area.
Innovation Solution
An entertainment system comprising a primary device that transmits game data to secondary portable devices, allowing these devices to display additional viewpoints of the game world, enhancing user experience by providing a seamless and expanded field of view, such as a rear-view mirror in driving games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If multiple views are provided simultaneously on the primary display, then the user maintains a sense of the game-world surrounding them, but the effective screen area for the main view is reduced
Solution Approach 1:
The system divides the game world visualization into multiple independent views displayed on separate devices. The primary display shows the main gameplay view while secondary portable displays show additional viewpoints (such as rear-view mirror in driving games), eliminating the need to share screen space and preserving the full effective screen area of the primary display.
Solution Approach 2:
The solution transitions from a two-dimensional screen space constraint to a multi-dimensional spatial arrangement by using multiple physical displays in different locations. Secondary portable entertainment devices are positioned around the user (e.g., on dashboard, held in hand) to provide supplementary views without competing for the same visual real estate as the primary display.
2Loss of information
If the user looks away from the primary display to see additional viewpoints, then they gain awareness of the game-world surrounding, but immersion is lost
Solution Approach 1:
Secondary portable entertainment devices act as intermediaries that bridge the gap between the user and the game world. These devices are positioned in the user's periphery or natural line of sight (such as a rear-view mirror position in driving games), providing supplementary information without requiring the user to shift attention away from the primary gameplay experience.
Solution Approach 2:
The system automatically manages multiple viewpoints and device coordination without requiring user intervention. The primary entertainment device coordinates with secondary devices to ensure consistent game state information is displayed across all screens, and the system adapts to user behavior patterns to maintain immersion while providing comprehensive game-world awareness.
3Adaptability or versatility
If views are switched on the primary display, then the user can see different parts of the game world, but the switching is disorientating
Solution Approach 1:
Multiple viewpoints are merged across multiple display devices simultaneously rather than switching between them on a single display. Each secondary portable device continuously displays its assigned viewpoint (such as a fixed rear-view mirror perspective in driving games), eliminating disorientating transitions while maintaining comprehensive game-world awareness.
Data Source
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AI summary
An entertainment system comprises a primary entertainment device operable to output a first viewpoint of a game, and one or more secondary entertainment devices. The primary entertainment device is operable to transmit game based data to the or each secondary entertainment device, the game based data enabling the or each secondary entertainment device in operation to display a respective further viewpoint of the game. Consequently, an embodiment of the present invention enables the user of the entertainment system to look away from the primary display associated with the primary entertainment device to see an additional viewpoint displayed by a secondary entertainment device such as the Sony ® Playstation Portable ® entertainment device (PSP). In one example, the PSP acts as a rear- view mirror for a driving game.