Viewer-Aware Multi-Display Image Coordination for Seamless Effects
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing amusement park attractions and themed areas lack advanced visual effects systems that effectively utilize multiple displays to create seamless and immersive visual experiences for guests.
Innovation Solution
A visual effects system comprising multiple displays, including a graphics generation system that adjusts images based on viewer location and gaze orientation, using sensors and actuators to create a combined image that simulates the movement of virtual objects across displays with varying transparency and positioning.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple displays are used to create visual effects, then the visual experience becomes more immersive and seamless, but the system complexity increases
Solution Approach 1:
The system divides the visual content into multiple separate images displayed on different displays, with each display showing a portion of the overall scene. This segmentation allows the complex visual effect to be achieved through coordinated simpler components, managing system complexity while maintaining immersive quality
Solution Approach 2:
Multiple displays are merged to form a unified visual environment where images from different displays coordinate to create a seamless combined image. The graphics generation system integrates content across displays, combining their individual outputs into a cohesive immersive experience that appears as a single continuous scene
2Manufacturing precision
If images are adjusted based on viewer location and gaze orientation, then the visual realism improves, but the computational requirements and processing time increase
Solution Approach 1:
The system pre-calculates and prepares image adjustments for anticipated viewer positions and orientations. By anticipating required transformations before they are needed, the system reduces real-time processing demands while maintaining high visual realism through pre-computed perspective corrections and positioning adjustments
3Adaptability or versatility
If virtual objects are simulated to move across displays with varying transparency, then the immersion effect enhances, but the coordination complexity between displays increases
Solution Approach 1:
The system dynamically adjusts image transparency, positioning, and scaling across displays in real-time as virtual objects move. This dynamic coordination allows seamless transitions of objects across display boundaries with varying opacity levels, creating enhanced immersion while the graphics generation system manages the complexity through centralized real-time control
Data Source
AI summary
A visual effects system includes a first display, a second display, and a graphics generation system. The graphics generation system is configured to provide graphics data to the first display and the second display to define a combined image. The graphics generation system includes a processing system and a memory, the memory encoded with instructions configured to be executed by the processing system to cause the first display and the second display to display a first image on the first display based on the graphics data and a user location, a user gaze orientation, or both, and display a second image on the second display based on the graphics data and the user location, the user gaze orientation, or both.


