Multi-Engine Scripting Debugging With Seamless Interpreter Switching

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Solution Overview

Problem

Existing scripting languages face performance issues due to computational slowness of interpreter-based implementations, and migrating to a different execution engine is challenging due to legacy code optimization.

Innovation Solution

A system that allows seamless debugging across multiple execution engines (AST-based and bytecode-based interpreters) using a common debugger interface, enabling switching between interpreters during debugging and sharing debugger state.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If an AST-based interpreter is used for executing scripting language programs, then ease of operation and debugging is improved, but processing speed and productivity deteriorate

Engineering Contradiction:
Improveease of debuggingVSAvoidprocessing speed
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system dynamically switches between AST-based and bytecode-based interpreters based on the execution context. The debugger can select which interpreter to use for different parts of the program, allowing optimal performance for each section while maintaining ease of debugging across the entire program.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The scripting language program is divided into segments that can be executed by different interpreters. The AST-based interpreter handles sections requiring detailed debugging control, while the bytecode-based interpreter handles sections requiring high performance, with seamless switching between them during execution.

Inventive Principle:
Principle #1Segmentation

2Productivity

If a bytecode-based interpreter is used for executing scripting language programs, then processing speed and productivity are improved, but ease of operation and debugging complexity worsen

Engineering Contradiction:
Improveprocessing speedVSAvoidease of debugging
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

A unified debugger interface acts as an intermediary between the developer and the multiple interpreters. This interface abstracts the complexity of having multiple execution engines, providing a consistent debugging experience while leveraging the performance benefits of bytecode-based execution where appropriate.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The debugger is designed to work universally with both AST-based and bytecode-based interpreters through a common interface. This multi-functionality allows the same debugging tools and workflows to be used regardless of which interpreter is executing which section of the program.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If legacy code optimized for a specific execution engine is used, then reliability and stability are improved, but adaptability and ease of migration worsen

Engineering Contradiction:
Improvecode stabilityVSAvoidease of migration
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system allows dynamic switching between different execution engines during program execution. Legacy code can continue using the original AST-based interpreter while new code can utilize the bytecode-based interpreter, enabling gradual migration without disrupting existing stable code.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The codebase is segmented into portions that can be executed by different interpreters. This allows selective migration where specific functions or modules can be rewritten for the bytecode-based interpreter while the rest of the legacy code continues running on the AST-based interpreter.

Inventive Principle:
Principle #1Segmentation

4Productivity

If multiple execution engines are used for different sections of a program, then productivity and processing efficiency are improved, but device complexity and system complexity worsen

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The unified debugger interface serves as a mediator that manages the complexity of multiple execution engines. It handles the coordination, state sharing, and switching between interpreters, shielding the user from the underlying complexity while enabling the performance benefits of multi-engine execution.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Multiple execution engines and their respective debugging capabilities are merged into a unified debugging session. The system combines the strengths of both AST-based and bytecode-based interpreters in a single coordinated execution environment, sharing state and resources to reduce overall system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250307118A1Debugging scripting language programs executed using multiple execution engines
Publication Date: 2025.10.02 GOLDMAN SACHS & CO LLC
  • US20250307118A1 patent drawing
  • US20250307118A1 patent drawing
  • US20250307118A1 patent drawing

AI summary

A system configures a debugger interface for interacting with a plurality of debugging processes that are configured to debug scripting language programs. Each debugging process runs on an execution engine. A scripting language program can be debugged across the execution engines. The system receives debug commands, which are sent to a first execution engine that debugs a first section of a scripting language program. Debug information from the first execution engine describing debugging of the first section is sent to the debugger interface for display. The system receives debug instructions from the first execution engine to debug a second section of the scripting language program, and the system switches debugging of the scripting language program to a second execution engine. The system may continue to switch debugging between execution engines based on the receipt of new debug instructions until the entirety of the scripting language program has been debugged.