Multi-feature accumulation in gaming systems

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Solution Overview

Problem

Existing gaming systems lack a mechanism to efficiently accumulate and display multiple features such as award amounts and free activation sets in a unified and engaging manner.

Innovation Solution

A gaming system that includes a processor and a memory device storing instructions to display different award amounts and free activation sets, along with indications of the triggers needed to accumulate them, and to facilitate a multi-feature accumulation by sequentially selecting masked tiles until specific trigger quantities are met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems display multiple features (award amounts and free activation sets) separately, then the system complexity is reduced, but player engagement and excitement are diminished

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple separate gaming features (award amounts and free activation sets) into a single unified accumulation interface. Players interact with one set of masked tiles that can reveal any combination of features, creating a merged experience that increases engagement while managing complexity through integration rather than separation

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The accumulation interface serves multiple functions simultaneously - it can accumulate award amounts, free activation sets, or both together. This multi-functional design allows a single interface to handle diverse gaming features, enhancing versatility without requiring separate dedicated interfaces for each feature type

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If the system displays all possible triggers and accumulation requirements at once, then players have complete information, but the display becomes cluttered and less engaging

Engineering Contradiction:
Improveinformation completenessVSAvoiddisplay clarity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments the information display into two states: a comprehensive view during accumulation (where all triggers are tracked) and a revealed view when tiles are selected (where specific feature information is displayed). This segmentation allows complete information to be maintained while presenting it in an organized, non-cluttered manner appropriate to the current game state

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display dynamically adapts its content based on the accumulation state. During the accumulation phase, the system tracks and displays all possible triggers and their requirements. When players select masked tiles, the display transitions to show only the relevant revealed information, creating a dynamic interface that maintains clarity throughout the gaming experience

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If players must accumulate triggers manually through sequential selections, then player engagement increases, but the time required to achieve awards increases

Engineering Contradiction:
Improveplayer engagementVSAvoidaccumulation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically tracking and accumulating triggers in the background as players interact with the game. The masked tile mechanism pre-organizes the accumulation process, allowing players to engage with the game while the system simultaneously builds toward award thresholds without requiring explicit manual accumulation steps

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250166463A1Multi-feature accumulation
Publication Date: 2025.05.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250166463A1 patent drawing
  • US20250166463A1 patent drawing
  • US20250166463A1 patent drawing

AI summary

Gaming systems and methods that provide a multi-feature accumulation that enables the accumulation of different triggers for different types of features including the accumulation of award amount triggers, the accumulation of free activation triggers, and the accumulation of free activation quantities.