Multi-Floor Game Map Display for Clear Floor Differentiation
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Solution Overview
Problem
Existing game map mini-maps cannot accurately differentiate between different floors in a multi-floor building, limiting the player's understanding of the game environment.
Innovation Solution
A method for displaying multi-floor maps in a game terminal, where maps of different floors are displayed in distinct states based on the position and height of a target virtual object, with detailed information for the current floor and overview information for other floors, using different display states to distinguish between them.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a single map is displayed for the entire building, then the display is simple and clear, but the player cannot differentiate between different floors
Solution Approach 1:
The patent divides the building map into multiple floor-specific maps, each displayed separately. When the player is on a specific floor, that floor's map is shown in detail while other floors are displayed in an overview mode, enabling clear floor differentiation without overwhelming complexity
Solution Approach 2:
The patent adds a vertical dimension (floor level) to the map display system. By incorporating height information and displaying maps across multiple vertical layers, the system distinguishes between floors while maintaining overall building context
2Loss of information
If detailed information for all floors is displayed simultaneously, then complete information is provided, but the interface becomes cluttered and hard to read
Solution Approach 1:
The patent applies different display qualities to different floors based on their relevance. The current floor map is displayed with detailed information and high visibility, while other floors are shown in an overview mode with less detail, ensuring information completeness without compromising readability
Solution Approach 2:
The map display dynamically adjusts based on the player's current floor. As the player moves between floors, the system automatically switches which floor map is displayed in detail, providing context-appropriate information without requiring manual intervention
Data Source
AI summary
A method for displaying a multi-floor map, including: obtaining, by a game terminal, position information of a target virtual object in a game scene, the game terminal at least including a graphical user interface; determining a current floor where the target virtual object is located according to the position information; and displaying a target map in the graphical user interface, where the target map comprises a first map corresponding to the current floor displayed in a first display state and a second map corresponding to another floor displayed in a second display state, where the first display state and the second display state are respectively used for determining a display content of the target map on the graphical user interface.


