Multi-FOV Display Apparatus for Independent Player Views
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Solution Overview
Problem
Current game development technologies limit the ability to display multiple players with different game scenes on the same screen without reducing the visual experience, as they typically rely on a single angle of view (AOV) for all players, restricting game types and visual immersion.
Innovation Solution
An electronic apparatus and system that utilize a multi-field-of-view (FOV) display apparatus with multiple view areas, allowing simultaneous display of game scenes based on different AOVs for each player, controlled by a game processing unit and video processing units, which switch between same and different AOVs according to trigger signals, enabling independent or shared game scenes for multiple players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a single screen is used to display game pictures for multiple players, then the device complexity is reduced, but the visual experience is degraded due to reduced screen area per player
Solution Approach 1:
The display screen is segmented into multiple independent view areas, where each view area displays a complete game picture with full screen area for a single player. The segmentation allows multiple players to simultaneously view different game scenes without sharing the same visual space, thus maintaining full screen area per player while enabling multi-player gameplay on a single physical display device.
2Device complexity
If the same game picture is displayed for all players, then the device complexity is reduced, but the adaptability is limited due to restricted game types
Solution Approach 1:
The display system dynamically switches between different display modes: single AOV mode for traditional gameplay, multi-AOV mode for simultaneous multi-player gameplay with different perspectives, and collaborative mode where players share the same AOV. This dynamic adaptability allows the same display device to support various game types including competitive games, cooperative games, and spectator modes, significantly enhancing system versatility.
Solution Approach 2:
The display apparatus is designed with multi-functional capabilities to support different game scenarios: it can function as a traditional single-player display, a multi-player competitive display with split AOVs, or a collaborative display with shared AOV. The system universally supports various game types by adjusting the display configuration according to game requirements, making a single device adaptable to diverse gaming needs.
3Adaptability or versatility
If the screen is split into multiple screens to display different game scenes, then the adaptability is improved, but the screen area per player is reduced
Solution Approach 1:
Instead of dividing the screen area spatially across multiple players (horizontal or vertical splitting), the invention utilizes the temporal dimension by rapidly switching between different AOV displays for different players. Each player receives a complete full-screen display in their designated time slot, creating the perception of simultaneous multi-player gameplay without actually reducing the screen area any player observes at any given moment.
Data Source
AI summary
Provided are an electronic apparatus, an electronic system and a control method thereof. The electronic apparatus is used for controlling a multi-field-of-view display apparatus, wherein the multi-field-of-view display apparatus has multiple view areas each of which covers the entire display area of the multi-field-of-view display apparatus and displays one picture respectively, and the electronic apparatus controls the multi-field-of-view display apparatus such that at least two pictures among the pictures simultaneously displayed in the view areas are based on different angles of view. The electronic apparatus is applicable to multi-person games, and enables multiple players to view pictures with different game scenes through the same screen, and would not reduce visual experience due to reduction of screen area that needs to be viewed by each player.


