Multi-Game Action Button Deck for Concurrent Wagering Play
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Solution Overview
Problem
Current gaming machines are limited in allowing a single player to concurrently play multiple different games with distinct mechanics, pay tables, pay line structures, themes, and bonus features, as they require identical bet and line configurations, restricting player choice and excitement.
Innovation Solution
A multi-game action button deck system that enables players to select and play multiple different games simultaneously on a single device, with a touch sensor and display manager to handle touch events and coordinate game presentations, allowing arbitrary game combinations and choreographed play sequences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a gaming machine presents only a single game or several instances of the same game for concurrent play, then the device complexity is reduced and operation is simplified, but the player cannot select two or more different games with distinct mechanics, pay tables, and themes
Solution Approach 1:
The gaming machine is designed to present multiple different wagering games (slots, video poker, video keno, etc.) with distinct mechanics, pay tables, and themes on a single device. The system uses a universal interface framework that can accommodate various game types through standardized components such as the multi-game action button deck, touch sensor, and display manager, allowing one machine to perform multiple game functions simultaneously
Solution Approach 2:
The gaming machine interface is segmented into independent functional modules including separate display areas for different games, individual wagering controls for each game, and a multi-game action button deck that can be configured for different game combinations. This modular segmentation allows each game to operate independently with its own rules and mechanics while being managed by a unified system
2Ease of operation
If a gaming machine allows concurrent play of multiple different games, then player choice and excitement are enhanced, but the presentation coordination and game sequencing become more complex
Solution Approach 1:
The system pre-configures game presentations and outcomes before actual play begins. The display manager pre-arranges the layout of multiple games on the display, pre-coordinates the timing of game outcomes, and pre-synchronizes the presentation sequences. This preliminary arrangement simplifies real-time operation while maintaining complex coordinated presentations across multiple concurrent games
Solution Approach 2:
The display manager acts as an intermediary between the multiple game engines and the user interface. It mediates the coordination of game presentations, manages the synchronization of outcomes across different games, and handles the routing of player inputs to the appropriate games. This intermediary layer simplifies the complexity of coordinating multiple concurrent games by providing a unified management interface
3Productivity
If a single player plays multiple different games concurrently on one machine, then the need for multiple adjacent machines is eliminated, but the interface design and control mechanisms must handle arbitrary game combinations
Solution Approach 1:
The gaming machine interface is designed to be dynamic and reconfigurable. The multi-game action button deck can be dynamically configured to present different game combinations, the display layout can be adjusted to accommodate various game sizes and types, and the control mechanisms can adapt to handle arbitrary combinations of concurrent games. This dynamic adaptability allows the interface to efficiently manage high gaming capacity while maintaining usability across different game configurations
Data Source
AI summary
Apparatus, methods and systems are set forth to enable a player to play several, different concurrent games at a gaming device. The player selects the games to play from a game library and a processor assigns the game instances to real estate at the gaming device display. The player may record wagers to play the games. A processor determines game cycle times and choreographs play of the games' start and stop cycles to provide an appealing and serial display of game outcomes to the player.


