Multi-Game Amusement Cabinet Integrating Cutter, Carousel, and Crane Mechanisms

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Solution Overview

Problem

Existing amusement machines typically offer only a single type of game, limiting player engagement and entertainment value.

Innovation Solution

A coin-operated amusement machine that combines three distinct games of skill within a single cabinet: a 'cut-the-rope' cutter game, a carousel poke game, and a crane game, allowing players to play individually or in combination with flexible configurations and operator-controlled prize adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single-game amusement machine is used, then the device complexity is low, but the entertainment value and player engagement are limited

Engineering Contradiction:
Improvegame varietyVSAvoidmachine structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines three distinct amusement games (carrousel game, cutter game, and crane game) into a single integrated machine cabinet. Each game has its own playing field, controls, and prize dispensing system, yet they share common infrastructure including the coin acceptor, controller unit, and structural framework. This merging approach directly addresses the contradiction by providing diverse game variety while managing complexity through shared components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The machine cabinet serves multiple functions by accommodating three different types of games that can be played individually or in combination. The controller unit universally manages all three games, and the prize dispensing system can serve any of the games. This multi-functionality allows the single machine to replace what would traditionally require three separate machines, enhancing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple games are combined in one cabinet, then player engagement and entertainment value increase, but the device complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoidcontrol system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The control system is segmented into distinct modules, with each game having its own controller that interfaces with the central controller unit. The carrousel game controller manages the rotating platform and prize selection, the cutter game controller manages the cutting mechanism and rope suspension, and the crane game controller manages the claw mechanism. This segmentation allows complex game-specific controls to be managed independently while integrating with the overall system through the central controller.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The central controller unit acts as an intermediary between the individual game controllers and the shared system resources (coin acceptor, prize dispensing system, power supply). It coordinates between the different games, manages prize allocation, and handles the common control functions, thereby simplifying the overall control architecture despite the multiple games being present.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If three games are integrated in one machine, then the appeal in arcades and entertainment venues increases, but the manufacturing complexity increases

Engineering Contradiction:
Improvevenue appealVSAvoidcabinet construction
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The three game systems are nested within a single cabinet structure, with each game occupying its own compartment or playing field area. The carrousel game, cutter game, and crane game are arranged in a space-efficient configuration where they share the common cabinet framework, walls, and floor. This nesting approach maximizes the use of available space and simplifies manufacturing by using a unified cabinet design rather than three separate cabinets.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent employs a shared prize dispensing system that can serve any of the three games. Prizes are collected in a common prize area and dispensed through a unified mechanism, eliminating the need for separate prize storage and dispensing systems for each game. This reduces manufacturing complexity by recovering and reusing common components across multiple game functions.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS20250182591A1Claw Cutter Combination Amusement Machine
Publication Date: 2025.06.05 RIGGLES BRIAN KEITH
  • US20250182591A1 patent drawing
  • US20250182591A1 patent drawing

AI summary

A coin-operated amusement machine integrating three distinct skill-based games: a cutter game, a carousel poke game, and a crane game, housed within a single cabinet. The cutter game involves precise alignment and activation of a cutting mechanism to release a prize suspended by a rope. The carousel poke game challenges players to stop a rotating platform and engage a poking mechanism to release a prize. The crane game features a joystick-controlled claw for retrieving prizes, with configurations for standard or “win every time” gameplay. The cabinet incorporates multicolor LED lighting for enhanced visual engagement, along with modular controls, prize dispensing systems, and operator-configurable settings for payouts and gameplay difficulty. Constructed from durable materials, the machine provides a versatile and engaging experience, appealing to a broad audience. This invention combines multiple gaming formats into a unified, customizable unit, ideal for arcades and entertainment venues.