Multi-Game Context Management for Wagering Machines

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Solution Overview

Problem

In the wagering game machine industry, there is a need to enhance entertainment and excitement to attract players, as machines with perceived equal winning likelihoods are often competed for based on entertainment value rather than winning potential, and computerized games lack dynamic engagement strategies.

Innovation Solution

Implementing a multi-game context management system that uses episodic themes, both linear and non-linear, with context rules governing game availability based on dates, player progression, and persistent states, allowing for adaptive presentation of games to maintain player interest and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple games are provided on a wagering game machine to enhance entertainment value, then player engagement and profitability increase, but game management complexity and difficulty of detecting player progression across games increase

Engineering Contradiction:
Improveentertainment valueVSAvoidgame management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the multi-game system into distinct functional modules: a game context management unit that handles thematic grouping and progression tracking, individual game units that operate semi-independently, and a persistent state management system that tracks player progress across games. This segmentation allows each component to focus on specific tasks, reducing overall management complexity while maintaining entertainment value.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a game context management unit as an intermediary layer between the player and multiple games. This intermediary manages thematic contexts, tracks persistent states, and coordinates game availability based on player progression. By placing this mediator in charge, the system handles complexity centrally rather than requiring complex interconnections between all game components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If dynamic game presentation based on player progression is implemented, then player engagement increases, but system complexity and computational requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-defining thematic contexts and progression rules before gameplay begins. The system establishes persistent state parameters, game availability conditions, and thematic relationships in advance. This allows the system to make dynamic presentation decisions based on pre-established criteria rather than requiring complex real-time computations, thus increasing engagement while controlling system complexity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If episodic themes with context rules are used to govern game availability, then player engagement and entertainment value increase, but difficulty of detecting and measuring player state increases

Engineering Contradiction:
Improveentertainment valueVSAvoiddifficulty of detecting player state
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements feedback mechanisms where the game context management unit continuously monitors player state across multiple games and adjusts game availability accordingly. The system provides feedback to players about their progression through episodic themes and makes game content available based on detected player achievements. This automated feedback loop simplifies state detection by using explicit player actions and game outcomes as measurable indicators rather than requiring complex inference.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8303403B2Multi-game context for episodic gaming
Publication Date: 2012.11.06 LNW GAMING INC
  • US8303403B2 patent drawing
  • US8303403B2 patent drawing
  • US8303403B2 patent drawing

AI summary

This document discusses, among other things, systems and methods for managing multi-game contexts. An apparatus comprises a wagering game unit operable to present a wagering game upon which monetary value can be wagered; and a game context management unit operable to determine a list of installed wagering games on a wagering game machine and to determine one or more relevant rules, wherein a relevant rule is a one that is related to at least one of the installed wagering games, the game context management unit further operable to process each relevant rule to calculate a group of available games; and to present the available games on a primary display.