Multi-Game Gaming Machine with Cross-Game Bonus Awards

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Solution Overview

Problem

Gaming machines lack features to enhance player engagement and profitability, as existing bonus games do not provide sufficient excitement and entertainment value, leading to decreased player interest and revenue for operators.

Innovation Solution

A method and apparatus for a gaming machine that allows players to simultaneously play multiple games on a unitary display device, with outcomes randomly selected and awards given based on a predetermined paytable, including a third award for meeting specific triggering conditions in multiple games, enhancing entertainment value and profitability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple games are played simultaneously on a unitary display device, then player engagement and entertainment value increase, but device complexity and programming complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into multiple independent game modules (first game, second game, third game) that can be played simultaneously on a single display device. Each game operates as a separate functional unit with its own outcome determination and award structure, allowing players to engage with multiple games at once while maintaining manageable system complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A single gaming device is designed to perform multiple functions by hosting several different games simultaneously on one display device. The system consolidates what would traditionally require multiple separate machines into one universal platform, increasing player engagement and space efficiency while reducing the overall number of devices needed

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If bonus awards are provided for triggering conditions in multiple games, then player excitement and profitability increase, but game rule complexity increases

Engineering Contradiction:
ImproveprofitabilityVSAvoidgame rule complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system merges the outcome evaluation and award determination of multiple games into a unified bonus award structure. When triggering conditions are met in multiple simultaneous games, a consolidated bonus award is provided that combines the value from each game, creating enhanced player excitement and profitability while streamlining the award distribution process

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system pre-establishes trigger conditions and bonus award structures for multi-game outcomes before gameplay begins. By defining in advance what constitutes a triggering condition in each game and how bonus awards are calculated when multiple triggers occur, the system simplifies real-time decision-making and reduces operational complexity during active play

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9214069B2Gaming machine and method of providing an electronic game
Publication Date: 2015.12.15 KONAMI GAMING INC
  • US9214069B2 patent drawing
  • US9214069B2 patent drawing
  • US9214069B2 patent drawing

AI summary

A gaming machine and method are provided which provide a plurality of games on a display device to a player. The outcome of the games are randomly selected and displayed on the display device. For each game: if the outcome is a winning outcome an award is awarded to the player as a function of the outcome, the wager made by the player, and a predetermined paytable and if a triggering condition in the outcome of each game, an other award is responsively awarded to the player if the triggering condition is detected in at least two of the plurality of games.