Multi-game Gaming Machine Dynamic Package Selection

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Solution Overview

Problem

Existing multi-game gaming machines lack flexibility in game package selection and denomination options, and do not provide a fair chance of winning a progressive jackpot irrespective of the game or denomination played.

Innovation Solution

A multi-game gaming machine with a touch screen display and controller that allows selection between different game packages, each containing multiple games playable in various denominations, and maintains a common jackpot pool where the chance of winning is proportional to the total amount wagered, regardless of the game or denomination selected.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming machine is configured to play only a single game or a fixed set of games, then the device complexity is reduced and ease of manufacture is improved, but the adaptability and versatility of the gaming machine deteriorate

Engineering Contradiction:
Improvegame package selection flexibilityVSAvoidcontroller configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine implements dynamic reconfigurability where the controller can load and switch between different game packages at runtime. The system transitions from a static single-game configuration to a dynamic multi-game platform where game packages can be selected and loaded based on operator input, allowing the machine to adapt its functionality without physical reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The controller is designed as a universal platform capable of executing multiple different game packages. Instead of being dedicated to a single game, the controller can load various game software packages from storage media, enabling one physical device to perform multiple gaming functions across different game types and denominations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a gaming machine provides multiple game packages with different numbers of games, then the adaptability and player choice are improved, but the device complexity and memory requirements increase

Engineering Contradiction:
Improvegame package varietyVSAvoidmemory storage capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The game library is segmented into discrete, modular game packages. Each game package is stored as a separate executable unit that can be independently loaded into memory. This segmentation allows the system to manage large amounts of game content by loading only the required package into active memory, rather than requiring all games to be simultaneously available in memory.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple game packages are pre-loaded onto external storage media before operation. The controller can selectively load required game packages from this pre-prepared storage into active memory based on the selected package, reducing the need for large amounts of permanent installed memory while maintaining access to multiple games.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If different games are playable in different denominations, then the adaptability to player preferences is improved, but the complexity of managing jackpot pools and odds calculation increases

Engineering Contradiction:
Improvedenomination optionsVSAvoidjackpot pool management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system manages different denominations by changing the parameter values associated with each game package rather than creating fundamentally different systems. Each game package is configured with specific denomination parameters, and the controller adjusts jackpot contribution rates and odds calculations based on these parameter settings, allowing flexible denomination support through software configuration rather than hardware complexity.

Inventive Principle:
Principle #35Parameter changes

4Reliability

If the chance of winning jackpot is made proportional to total amount wagered across all games, then the fairness and player trust are improved, but the complexity of odds calculation and jackpot trigger mechanisms increases

Engineering Contradiction:
Improvejackpot win fairnessVSAvoidodds calculation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The jackpot system implements feedback mechanisms where the controller continuously monitors total wagers across all games and adjusts jackpot trigger probabilities accordingly. The system uses feedback from wager amounts to dynamically calculate and adjust odds, ensuring that jackpot win chances remain proportional to total player investment while maintaining fairness across different games and denominations.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11430286B2Multi-game gaming machine
Publication Date: 2022.08.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11430286B2 patent drawing
  • US11430286B2 patent drawing
  • US11430286B2 patent drawing

AI summary

A multi-game gaming machine comprises a touch screen display, and a controller responsive to a configuration command to enter a configuration mode in which the controller controls the touch screen display to display a configuration menu including a game package selection sub-menu. The gaming machine is operable in the configuration mode to select between a plurality of game packages that are different from one another, each game package comprising a plurality of games playable on the gaming machine when the respective game package is selected. The controller controls the touch screen display to display a game selection interface when the gaming machine is in a game selection mode, the game selection interface including game images corresponding to each game of the selected game package. The controller is responsive to a touch input in respect of a respective game image to change the touch screen display to reflect selection of the game associated with the respective game image.