Multi-Game Jackpot Management via Segmented Random Outcomes

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Solution Overview

Problem

Electronic gaming machines (EGMs) face challenges in enhancing user interface (UI) design and player experience due to the need for improved usability and regulation-compliant game features, particularly in managing multiple jackpots and volatility across games within a multi-game package.

Innovation Solution

A system and method that load a lobby with multiple games, allowing each game to trigger and manage its specific jackpots independently while simultaneously funding and adjusting multiple game-specific jackpots based on play rounds, using a processor to generate random outcomes and determine jackpot features and payouts, ensuring compliance with gaming regulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple games are included in a multi-game package with game-specific jackpots, then player experience and equity building are improved, but device complexity and jackpot management become more complex

Engineering Contradiction:
Improvemulti-game package functionalityVSAvoidjackpot management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments jackpot management into game-specific components, where each game has its own dedicated jackpot pool and triggering mechanics. The processor independently evaluates random outcomes against each game-specific jackpot's criteria, allowing parallel management of multiple jackpots without interference. This segmentation enables the multi-game package to function as multiple independent games while simplifying the overall management architecture.

Inventive Principle:
Principle #1Segmentation

2Reliability

If random outcomes are generated for each game independently, then game fairness and regulatory compliance are improved, but processing time and computational resources increase

Engineering Contradiction:
Improvegame fairnessVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-configuring each game-specific jackpot with its triggering criteria, probability thresholds, and payout structures before gameplay begins. The processor is pre-programmed with the logic to evaluate random outcomes against multiple independent jackpot criteria simultaneously. This preliminary setup eliminates the need for complex real-time calculations during gameplay, maintaining fairness while reducing processing time.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If multiple stand-alone progressive jackpots are managed simultaneously, then player incentives and engagement are improved, but system resource consumption and operational complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system merges the management of multiple stand-alone progressive jackpots into a unified processor-controlled architecture. The processor simultaneously tracks and evaluates multiple independent random outcome sets against multiple jackpot criteria, consolidating resource consumption into a single efficient evaluation process. This merging approach maintains high player engagement through multiple incentive structures while optimizing system resource usage by avoiding redundant processing for each individual jackpot.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12033468B2Random based game outcomes for games within a multi-game package
Publication Date: 2024.07.09 ARISTOCRAT TECHNOLOGIES INC
  • US12033468B2 patent drawing
  • US12033468B2 patent drawing
  • US12033468B2 patent drawing

AI summary

A multi-game environment for a gaming device is described. A lobby includes a first game and a second game in a multi-game package. The first game is eligible to payout a first stand-alone progressive jackpot and ineligible to payout a second stand-along progressive jackpot. The second game is eligible to payout a second stand-along progressive jackpot and ineligible to payout the first stand-alone progressive jackpot. A round of play in the first game initiates and the first stand-alone progressive jackpot and the second stand-along progressive jackpot adjust according to a funding rate. A first set of random based game outcomes generates for the round of play to randomly determine whether a jackpot feature is triggered. A second set of random based game outcomes is generated to randomly determine whether to payout the first stand-alone progressive jackpot.