Multi-GPU Image Rendering via Dynamic Device Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing multi-GPU image rendering technologies face inefficiencies due to increased communication overhead between GPUs, leading to decreased rendering speed, especially when the model is simple, and fail to fully utilize GPU resources, resulting in high latency and unsatisfactory rendering performance for complex models.

Innovation Solution

A multi-GPU-based image rendering method that dynamically adjusts the number of GPU devices based on rendering duration, divides images according to the performance of individual devices, and allocates rendering tasks in parallel to balance load and reduce overall rendering time, thereby minimizing communication overhead and optimizing resource utilization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple GPU devices are applied to simple models, then rendering throughput is improved, but communication overhead increases and exceeds the overhead saved by simultaneous rendering

Engineering Contradiction:
Improverendering throughputVSAvoidcommunication overhead
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system dynamically adjusts the number of GPUs used for rendering based on model complexity detection. For simple models, it reduces the GPU count to minimize communication overhead, while for complex models, it increases GPU count to maximize rendering throughput. This dynamic adaptation resolves the contradiction by making the GPU configuration flexible rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the parameter of GPU device quantity based on the detected model complexity. By detecting whether a model is simple or complex and adjusting the number of GPUs accordingly, the system optimizes the balance between rendering throughput and communication overhead, preventing the overhead from exceeding the benefits.

Inventive Principle:
Principle #35Parameter changes

2Speed

If multiple GPU devices are applied to complex models, then rendering speed is improved, but GPU resource utilization is insufficient and latency increases

Engineering Contradiction:
Improverendering speedVSAvoidGPU resource utilization
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system dynamically configures the number of GPUs based on model complexity detection. For complex models, it activates more GPUs to maintain high rendering speed while ensuring adequate resource utilization by matching the GPU count to the actual rendering demands, thus preventing waste and latency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention implements a feedback mechanism where the system detects model complexity and uses this information to adjust GPU allocation. This closed-loop control ensures that GPU resources are optimally utilized for complex models, maintaining high rendering speed while preventing resource underutilization and associated latency.

Inventive Principle:
Principle #23Feedback

3Device complexity

If fixed number of GPUs are used for rendering, then device complexity is reduced, but adaptability to different model complexities is poor

Engineering Contradiction:
ImproveGPU configuration complexityVSAvoidadaptability to model complexity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system transitions from a fixed GPU configuration to a dynamic one where the number of GPUs is adjusted based on detected model complexity. This dynamic approach maintains low operational complexity while achieving high adaptability, as the system automatically configures itself without requiring complex manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention enables the rendering system to self-configure by detecting model complexity and automatically determining the appropriate number of GPUs to use. This self-service capability eliminates the need for complex external configuration while achieving high adaptability to different model types and complexities.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12154211B2Multi-GPU-based image rendering method and apparatus, and readable storage medium
Publication Date: 2024.11.26 OPENVERSE TECH INC
  • US12154211B2 patent drawing
  • US12154211B2 patent drawing
  • US12154211B2 patent drawing

AI summary

A multi-GPU-based image rendering method includes: acquiring a target image, and detecting first rendering durations for different number of available devices to render the target image, where the available devices are GPU devices for image rendering; comparing the first rendering durations corresponding to different number of available devices, and acquiring the available devices corresponding to a minimum one of the first rendering durations as target devices; dividing the target image according to the target devices and a second rendering duration to obtain second images, where the second rendering duration is a duration required for a single target device to render the target image; rendering the second images based on rendering tasks in the target devices to obtain second image results, and combining the second image results to obtain a rendering image of the target image, where the rendering tasks are configured to render the second images.