Multi-Hand Card Game With New Draw Hand For Designated Combinations

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Solution Overview

Problem

Current poker games lack excitement and variety, leading to player boredom and monotony, especially in multi-hand games where symbol repositioning issues detract from the gaming experience.

Innovation Solution

A multi-hand draw poker gaming system that allows players to wager on multiple hands, with a base hand being randomly selected and allowing card holds, followed by replacement cards from separate virtual decks, enabling new draw hands based on designated card combinations, and continuing until specific terminating conditions are met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple hands of cards are played simultaneously in known multi-hand poker games, then the quantity of winning opportunities is improved, but the gaming experience deteriorates due to symbol repositioning issues and monotony

Engineering Contradiction:
Improvequantity of winning opportunitiesVSAvoidgaming experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent segments the game into distinct phases: initial deal phase, holding phase, replacement phase, and new draw phase. Each phase operates independently with specific rules, allowing multiple hands to be managed simultaneously without confusion. The game board is segmented into individual hand areas that are updated independently during each phase.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic phase transitions that change the state of the game. During the initial deal phase, all hands are active. During the holding phase, selected cards are locked while others are replaced. During the new draw phase, winning hands are replaced with completely new hands. This dynamic progression maintains excitement and prevents monotony.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If replacement cards are dealt from separate virtual decks for each hand, then the independence of each hand is improved, but the complexity of the system increases

Engineering Contradiction:
Improveindependence of each handVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses virtual decks that are digital copies of standard poker decks. Each hand draws from its own virtual deck copy, ensuring independence. The held cards from the initial deal are copied to the new draw hands, maintaining consistency while allowing independent replacement of non-held cards. This copying mechanism simplifies the system compared to using physical separate decks.

Inventive Principle:
Principle #26Copying

3Ease of operation

If the game provides new draw hands for winning hands, then the entertainment value is improved, but the duration of gameplay increases

Engineering Contradiction:
Improveentertainment valueVSAvoidduration of gameplay
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent implements periodic phase cycles: initial deal → holding → replacement → evaluation → new draw (if winning) → repeat. This periodic structure creates a rhythm of excitement with each phase building toward the next. The new draw phase acts as a periodic bonus round that interrupts the standard flow when winning hands are detected, adding entertainment value without completely extending the game duration.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent allows the game to skip certain phases under specific conditions. If no hands win during evaluation, the new draw phase is skipped and the game proceeds directly to the next initial deal. This rushing through mechanism prevents unnecessary extension of gameplay duration while maintaining the option for extended play when winning hands occur.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS9547959B2Gaming system and method providing a multi-hand card game with a new draw hand for a designated hand of cards
Publication Date: 2017.01.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US9547959B2 patent drawing
  • US9547959B2 patent drawing
  • US9547959B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand card game wherein the gaming system provides a new draw hand for a designated hand of cards. In one embodiment, the gaming system displays a plurality of wagered-on hands of cards. The gaming system determines and displays any awards associated with the wagered-on hands of cards. The gaming system also determines whether any of the wagered-on hands of cards include any designated card combinations. For any of the wagered-on hands of cards including one of the designated card combinations, the gaming system displays a new hand of cards. The gaming system determines and displays any awards associated with each new hand of cards. In various embodiments, the gaming system repeats this process until a terminating condition occurs.