Multi-Indicia Card Mechanism for Dynamic Payout Opportunities

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Solution Overview

Problem

Traditional card games, both live and electronic, offer static payout opportunities, leading to repetitive and mundane gameplay experiences, lacking the dynamic elements necessary to maintain player interest and excitement.

Innovation Solution

The introduction of multiple card indicia representing multiple cards, allowing for additional resulting hands and increased payout possibilities through random presentation and strategic card management, facilitated by a processing module and user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional card games are played with standard rules, then the game rules are simple and easy to understand, but the payout opportunities are static and repetitive

Engineering Contradiction:
Improvepayout opportunitiesVSAvoidgame mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by transforming static card positions into dynamic multi-indicia cards that can represent multiple different cards. The system randomly assigns different card values to the same physical card position across multiple hands, creating dynamic payout opportunities without changing the fundamental game structure. This allows the game to adapt and provide varied winning possibilities while maintaining simple gameplay mechanics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements multi-functionality by enabling each card position to serve multiple functions - a single card position can represent different card values (e.g., Ace, King, Queen) across different hands. This universal approach allows the same game structure to provide diverse payout opportunities, increasing versatility without adding complex new game elements or rules.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple card indicia are randomly presented, then payout opportunities increase and player engagement improves, but the complexity of determining resulting hands increases

Engineering Contradiction:
Improvepayout frequencyVSAvoidhand evaluation system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the hand evaluation process into distinct stages: first determining the multi-indicia card assignments, then evaluating each possible hand combination separately. The system segments the complexity by handling card assignment and hand evaluation as separate computational tasks, making the overall process more manageable and efficient despite the increased number of possibilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by pre-determining the multi-indicia card assignments before evaluating the resulting hands. The system randomly assigns card values to multi-indicia positions in advance, then uses these predetermined assignments to evaluate all possible hand combinations. This preliminary step simplifies the subsequent hand evaluation process by establishing fixed parameters before combinatorial analysis begins.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the same poker game is played repeatedly, then the game is easy to learn and consistent, but it becomes mundane and lacks excitement

Engineering Contradiction:
Improvegame consistencyVSAvoidgame variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies periodic action by introducing random multi-indicia card assignments at regular intervals (each hand), creating periodic variations in gameplay while maintaining the overall consistent game structure. The random assignment occurs periodically with each hand, providing fresh possibilities without disrupting the fundamental poker gameplay that players are familiar with.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent implements parameter changes by varying the card values assigned to multi-indicia positions across different hands. While the game rules and structure remain consistent, the actual card parameters (values at specific positions) change randomly with each hand, providing variety and excitement while maintaining ease of operation through familiar gameplay mechanics.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11328560B2Method and apparatus for increasing potential payout opportunities in card games
Publication Date: 2022.05.10 KING SHOW GAMES INC
  • US11328560B2 patent drawing
  • US11328560B2 patent drawing
  • US11328560B2 patent drawing

AI summary

Systems, apparatuses and methods for increasing potential payout opportunities using multiple card indicia representing multiple cards. One embodiment involves determining whether any one or more of a plurality of cards of a poker game having multiple poker hands are to be randomly provided with multiple card indicia representing multiple cards, presenting the plurality of cards of the poker hands, including the one or more of the plurality of cards determined to be randomly provided with multiple card indicia, and identifying a plurality of resulting hands for each of the multiple poker hands that include a multiple card indicia, where each of the plurality of resulting hands includes a different subset of a total of the indicia of the other cards in the respective poker hand and any cards provided with multiple card indicia.