Multi-Instance Gaming System with Comparative Award Logic

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Solution Overview

Problem

Current gaming systems fail to maintain or increase player enjoyment by offering alternative gaming experiences beyond traditional video slot machines with static virtual reels.

Innovation Solution

A gaming system with a game controller that displays multiple games concurrently, allowing players to select a game and compare its outcome with non-selected games to determine awards based on predefined criteria, such as higher prize totals or symbol occurrences, with each game potentially having different volatility and conducting series of game rounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video slot machines with static virtual reels are used, then the system structure is simple and easy to operate, but player enjoyment cannot be maintained or increased

Engineering Contradiction:
Improvegaming experience diversityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple game instances into a single gaming system display, allowing players to view and compare outcomes of multiple games simultaneously. The game controller coordinates multiple virtual reels across different game displays, creating a unified system that offers diverse gaming experiences without requiring multiple separate physical machines.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system is designed to handle multiple game types and configurations through a single universal controller. The system can display different volatility games, conduct series of game rounds, and apply various award criteria all through one multi-functional platform, enhancing adaptability while managing complexity centrally.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple games are displayed and conducted concurrently, then player engagement is enhanced through diverse experiences, but the complexity of game control and outcome comparison increases

Engineering Contradiction:
Improvegame varietyVSAvoidcontrol mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system segments the overall game into multiple independent game instances, each with its own display area and outcome evaluation. The controller divides the game control into discrete components: individual reel spins, separate outcome determinations, and distinct award calculations for each game instance, making the complex multi-game system manageable through modular organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback mechanisms where outcomes from multiple games are compared against predefined award criteria. The controller evaluates each game's outcome, compares results across games, and determines awards based on relative performance (e.g., highest prize total, most designated symbols). This structured feedback loop manages complexity by providing clear decision rules for multi-game outcomes.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If award comparison is made across multiple games, then player satisfaction is increased through competitive elements, but the complexity of determining outcomes and awards increases

Engineering Contradiction:
Improveaward determinationVSAvoidoutcome evaluation
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs parameter changes by allowing the system to switch between different award criteria and volatility levels. The controller can adjust evaluation parameters such as prize total comparison, designated symbol counting, and game round quantities. This parameter-based approach simplifies operation by providing clear, adjustable rules while managing the complexity of multi-game outcome evaluation through configurable settings.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9311768B2Gaming System and a method of gaming including a plurality of instances of a game
Publication Date: 2016.04.12 IRVINE SENSORS CORPORATION
  • US9311768B2 patent drawing
  • US9311768B2 patent drawing
  • US9311768B2 patent drawing

AI summary

Certain examples provide gaming systems and methods. An example gaming system includes a display and a game controller arranged to: cause the display to display a plurality of game displays in which a plurality of games will be carried out; receive a player selection of a game of the plurality of games; carry out the plurality of games in their respective game displays; and make an award upon a comparison of an outcome of the player selected game with an outcome of a non-selected game or games satisfying an award criteria.