Multi-Jackpot Gaming Machine with Segmented Cumulative Storage

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Solution Overview

Problem

In gaming machines where multiple players participate, the low probability of winning a jackpot leads to reduced player anticipation and engagement, as the jackpot's occurrence is predetermined, causing a decrease in game play wish and overall excitement once a player wins, ultimately leading to a lessened experience for others.

Innovation Solution

A gaming machine with multiple cumulative storage units that store game medium values, where lottery units determine the payout of these values based on lottery results, allowing for variable and dynamic jackpot opportunities, maintaining player anticipation and engagement regardless of jackpot wins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If a single jackpot is provided in the gaming machine, then the jackpot amount can be large, but the probability of winning becomes extremely low and player anticipation decreases after a win

Engineering Contradiction:
Improvejackpot amountVSAvoidprobability of winning
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The single jackpot is divided into multiple jackpots (first jackpot, second jackpot, third jackpot, etc.) with different award amounts. Each jackpot has its own cumulative storage unit and payout conditions, allowing players to have multiple winning opportunities instead of relying on a single low-probability jackpot.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different jackpots are assigned different award parameters (amounts, payout conditions, probabilities). The first jackpot has a higher award amount but lower probability, while the second jackpot has a lower award amount but higher probability, creating a gradient that maintains player engagement at different probability levels.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If one player wins the jackpot, then that player gains a large reward, but other players experience reduced anticipation and game play wish

Engineering Contradiction:
Improvereward amountVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

By providing multiple jackpots with different payout conditions, the system ensures that when one jackpot is won, other jackpots remain available for other players. This segmentation of winning opportunities maintains engagement across the player群体 even when individual jackpots are claimed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts which jackpots are available based on game state and player participation. When a jackpot is won, the cumulative amounts are redistributed or new jackpot opportunities are created, ensuring continuous player interest and adaptation to the current game state.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If the jackpot probability is predetermined, then the game structure is simple, but the sense of anticipation is lost after a jackpot win

Engineering Contradiction:
Improvegame structureVSAvoidplayer anticipation
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

While maintaining a relatively simple overall game structure, the system introduces dynamic elements through multiple jackpots with different payout conditions. The availability and parameters of different jackpots can change based on game state, providing ongoing anticipation without requiring complex game mechanics.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7766738B2Gaming machine of the type wherein a large number of players participate in game
Publication Date: 2010.08.03 UNIVERSAL ENTERTAINMENT CORP
  • US7766738B2 patent drawing
  • US7766738B2 patent drawing
  • US7766738B2 patent drawing

AI summary

A gaming machine includes: a plurality of game terminals each including an operation section for accepting operation of a player, an acceptance unit for accepting game medium, and an image display unit for displaying a predetermined image; a plurality of cumulative storage units for storing a predetermined value of the game medium; a game control unit for controlling a game based on a base game or a bonus game; a first lottery unit for performing a lottery as to whether or not the bonus game is generated for each of the plurality of game terminals; a second lottery unit for performing a lottery as to whether or not game medium are paid out for each game terminal when the bonus game is generated; and a cumulative game medium payout unit for paying out the game medium to the determined game terminal.