Multi-Layer Display Highlighting Scatter Symbols

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Solution Overview

Problem

The gaming industry faces a need for more engaging and user-friendly gaming experiences, particularly in slot machines, where players struggle to understand and recognize bonus features effectively.

Innovation Solution

A gaming machine with a display that presents a matrix of symbols, including a scatter symbol, using a multi-layered LCD panel system to highlight the scatter symbol through adjustable transparency and background effects, creating a visually appealing and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a single display layer is used to show symbols, then the display structure is simple, but the player cannot clearly distinguish and recognize bonus symbols from regular symbols

Engineering Contradiction:
ImproveBonus symbol recognitionVSAvoidDisplay structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display is divided into multiple layers: a first display layer for regular symbols and a second display layer for bonus symbols. This segmentation allows players to clearly distinguish bonus symbols from regular symbols while maintaining a relatively simple overall structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a single-layer two-dimensional display to a multi-layer three-dimensional display structure. The second display layer is positioned behind the first display layer, creating depth that enables clear visual differentiation between bonus and regular symbols without significantly increasing complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple display layers are added to highlight bonus symbols, then bonus symbol visibility is improved, but the display structure becomes more complex

Engineering Contradiction:
ImproveBonus feature recognitionVSAvoidDisplay structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

A processor acts as an intermediary that receives input from a random number generator, determines bonus symbol positions, and controls the display layers accordingly. This intermediary system manages the complexity of multi-layer coordination and ensures proper timing and positioning of bonus symbol displays.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adjusts display parameters such as the transparency or illumination of the second display layer based on whether bonus symbols are present. When bonus symbols appear, the second layer becomes more prominent; when they don't, the first layer remains primary, optimizing visibility without constant structural complexity.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the display shows all symbols simultaneously, then the game information is complete, but the player finds it difficult to understand and recognize gaming features

Engineering Contradiction:
ImprovePlayer understandingVSAvoidGame feature information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The display is segmented into functional layers: the first display layer shows all game symbols for complete information, while the second display layer selectively highlights only the bonus symbols that trigger feature games. This segmentation helps players understand current game state without being overwhelmed by all possible symbols.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The second display layer applies enhanced visual quality (such as brighter colors, different transparency, or special effects) specifically to bonus symbol positions, while the first display layer maintains normal quality for all symbols. This local enhancement draws player attention to feature-related symbols without obscuring other game information.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9286768B2Gaming machine and method having feature game highlighting
Publication Date: 2016.03.15 NOVOMATIC AG
  • US9286768B2 patent drawing
  • US9286768B2 patent drawing
  • US9286768B2 patent drawing

AI summary

A gaming machine and method for displaying and highlighting a scatter symbol among a matrix of symbols. The display includes a first layer for displaying a background and a second layer overlying the first layer. The layers are virtual layers or discrete physical layers. The second layer displays the matrix of symbols including any scatter symbol included in the matrix of symbols. The second layer enables a gaming machine player to simultaneously view the background, or at least portions of the background. According to one aspect of the invention, the second layer is at least partially transmissive to permit simultaneous viewing of the background and the matrix of symbols. The background is changeable to highlight at least one of the symbols of the matrix of symbols. Preferably, the background highlights the scatter symbol by adding depth, color, light and imagery, such as a still, changing, or moving image.