Multi-Layer Game Table Design for Space-Efficient Puzzle Assembly

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game tables do not efficiently manage space when assembling or disassembling puzzles or playing board games, as they require significant table space and often necessitate disassembly to reclaim space, with unassembled pieces likely to be disturbed during handling.

Innovation Solution

A game table with multiple nested surfaces, including a base for storage, a fixed layer for assembled pieces, a bifurcated sliding layer for unassembled pieces, and a pivotable layer for covering and protecting the others, utilizing gas shock mechanisms to aid in pivoting and prevent over-rotation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If multiple game pieces are arranged on a single table surface for assembly or play, then the game can be played or assembled, but the space occupied is excessive and cannot be reclaimed without disassembling the game

Engineering Contradiction:
Improvetable spaceVSAvoidspace reclamation capability
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The table surface is segmented into multiple independent layers (first layer for assembled pieces, second layer for unassembled pieces). This allows each layer to be independently accessed and manipulated, enabling space reclamation by collapsing layers without disturbing pieces on other layers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention transitions from a two-dimensional single surface to a three-dimensional multi-layer structure. Layers can be vertically stacked and collapsed into one another, adding the vertical dimension for space management while maintaining horizontal playing surfaces when needed.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Area of stationary object

If unassembled puzzle pieces are removed from the table to reclaim space, then space is freed up, but the assembled pieces must be disassembled and the puzzle progress is lost

Engineering Contradiction:
Improvetable spaceVSAvoidpuzzle assembly progress
Core Design Contradiction:
Area of stationary objectVSLoss of time

Solution Approach 1:

The table is divided into separate functional zones: the first layer maintains assembled puzzle pieces in a fixed position, while the second layer handles unassembled pieces. This segmentation allows independent management of each layer, enabling removal of the second layer for space reclamation without affecting the first layer's puzzle progress.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-layer structure acts as an intermediary system between the assembled pieces and the user's space needs. The layers can be collapsed vertically to provide space while keeping the assembled pieces protected and undisturbed on the lower layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Area of stationary object

If a single table surface is used for both assembled and unassembled pieces, then space is utilized, but the pieces are likely to be disturbed or misplaced during handling

Engineering Contradiction:
Improvetable space utilizationVSAvoidpiece position stability
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The table surface is segmented into distinct layers with dedicated functions. The first layer provides a stable, protected surface for assembled pieces, while the second layer handles unassembled pieces. This physical separation ensures that handling pieces on one layer does not disturb pieces on the other layer.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the table (different layers) have different qualities and functions. The first layer is optimized for displaying and protecting assembled pieces, while the second layer is optimized for organizing and accessing unassembled pieces. Each layer's local characteristics are tailored to its specific purpose.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This design allows for organized construction and display of games or puzzles without disturbing the pieces, maintaining table functionality while conserving space and preventing damage to assembled or unassembled components.

Implementation Method 1

gas shock mechanisms are provided between the second layer and the third layer as a means to aid in the pivoting motion of the third layer as well as provide a stop to prevent over-rotation of the third layer with respect to the second layer

Methodology Applied
Scientific EffectGas shock:

Data Source

PatentUS10568420B1Game table
Publication Date: 2020.02.25 LORD SCOTT D
  • US10568420B1 patent drawing
  • US10568420B1 patent drawing
  • US10568420B1 patent drawing

AI summary

The present invention generally encompasses a game table including a base, a first layer fixedly secured to the base, a second layer arranged to at least partially encompass and slidingly engage with the first layer, and a third layer arranged to at least partially encompass and pivotably engage with the second layer. The first layer is operatively arranged to display a first plurality of assembled game pieces, the second layer is operatively arranged to display a second plurality of unassembled game pieces, and the third layer is operatively arranged to cover and protect the first and second layers.