Multi-Level Progressive Awards for Gaming Systems

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Solution Overview

Problem

Players in gaming machines often experience jackpot fatigue due to the need to wait for progressive awards to climb to high values, leading to discouragement and reduced engagement, as existing systems do not effectively manage player participation and award distribution in multi-level progressive configurations.

Innovation Solution

A gaming system that tracks bonus sequence eligibility points, allowing players to accumulate and retain points based on their activity, with forfeited points contributing to a shared award pool, enabling participation in bonus sequences and determining the value of progressive awards, ensuring dynamic and engaging gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If players wait for progressive awards to climb to high values, then the award amount increases, but player engagement decreases due to jackpot fatigue

Engineering Contradiction:
Improveaward amountVSAvoidwaiting time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The progressive award system is segmented into multiple levels (first level, second level, third level) with different trigger conditions and award amounts. Players can qualify for and win awards at different levels based on their play activity, rather than waiting for a single progressive jackpot to reach a high value. This segmentation allows players to potentially win awards more frequently across different levels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts award availability and trigger conditions based on player activity levels. The multi-level structure allows the system to provide awards at different thresholds of player engagement, creating dynamic opportunities for wins rather than static progressive accumulation. This dynamic approach maintains player engagement by providing achievable targets at multiple levels.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If players engage in extended play to accumulate bonus sequence eligibility points, then participation in bonus sequences increases, but time investment increases

Engineering Contradiction:
Improveparticipation opportunityVSAvoidtime investment
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Players accumulate bonus sequence eligibility points through their regular play activity, which serves as preliminary action. Once sufficient points are accumulated, players gain eligibility to participate in bonus sequences. This preliminary accumulation phase integrates with normal play rather than requiring separate time investment, as points are earned through standard gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to players about their eligibility point accumulation and bonus sequence qualification status. This feedback mechanism allows players to track their progress toward bonus sequence participation and understand the relationship between their play activity and eligibility, enabling informed decisions about continued engagement.

Inventive Principle:
Principle #23Feedback

3Reliability

If progressive awards are reset to initial value after being provided, then the system maintains sustainability, but player excitement decreases

Engineering Contradiction:
Improvesystem sustainabilityVSAvoidplayer excitement
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The progressive award system is divided into multiple levels that can be triggered and awarded independently. When one level is awarded and resets, other levels may still be active and available for triggering. This segmentation ensures that the system maintains sustainability through controlled resets while preserving player excitement through continued availability of other progressive levels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-level progressive structure creates periodic opportunities for awards across different levels. As levels are triggered, awarded, and reset in a cyclical manner, players experience periodic excitement from various award opportunities rather than a single monotonic progressive. This periodic action across multiple levels maintains both system sustainability and player engagement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10699524B2Gaming system, gaming device and method for providing multi-level progressive awards
Publication Date: 2020.06.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US10699524B2 patent drawing
  • US10699524B2 patent drawing
  • US10699524B2 patent drawing

AI summary

A gaming system and method which provides and tracks bonus sequence eligibility points accumulated by players playing the gaming devices in the gaming system. The gaming system maintains, for one or more players, a plurality of progressive awards, wherein for a specific player, one or more of the progressive awards is based, at least in part, on the quantity of accumulated bonus sequence eligibility points associated with or accumulated by that player. If a player forfeits a bonus sequence eligibility point (due to player inactivity) or otherwise loses a bonus sequence eligibility point (due to not winning a provided bonus sequence), the gaming system contributes at least part of a value of such forfeited or lost bonus sequence eligibility points to increase a bonus sequence award maintained by the gaming system.