Multi-level Software Reel Progression with Nested Reward Systems

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Solution Overview

Problem

Traditional slot machine simulations, particularly in computing systems, lack the variety and number of possible outcomes, leading to decreased user engagement and interest.

Innovation Solution

A computing system with multiple reward systems and reel sets, where the processor manages graphical user interfaces to display spinning reels, track symbol appearances, and transition between reward levels, offering increased unpredictability and excitement through multi-level progression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machine simulations are used, then the system is simple to operate, but the number and variety of possible outcomes is limited

Engineering Contradiction:
Improvenumber and variety of possible outcomesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The slot machine system is divided into multiple independent reel sets (first reel set and second reel set), each with its own reward system. This segmentation allows each reel set to operate independently with different symbol combinations and reward structures, significantly increasing the variety of possible outcomes while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processor is designed to universally manage multiple reward systems and reel sets simultaneously. The system can operate in different modes (first reward system, second reward system, or both concurrently), making the system multi-functional and adaptable to various game scenarios, thereby increasing outcome variety without proportionally increasing operational complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple reward systems and reel sets are implemented, then user engagement is enhanced, but the device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements nested reward systems where a second reward system can be activated within or alongside the first reward system. The processor tracks symbol occurrences in the first reward system and can trigger the second reward system based on threshold achievements, creating a nested structure that enhances user engagement through layered rewards while organizing complexity in a hierarchical manner

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system dynamically transitions between different operating states (first operating state, second operating state, third operating state) based on game progress and reward thresholds. This dynamic behavior allows the system to adapt its complexity level during gameplay, presenting simpler interfaces when appropriate while offering complex multi-reel gameplay when enhancing user engagement is prioritized

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240078877A1Multi-level progression within a series of software-based reel events
Publication Date: 2024.03.07 GAMES GLOBAL OPERATIONS LTD
  • US20240078877A1 patent drawing
  • US20240078877A1 patent drawing
  • US20240078877A1 patent drawing

AI summary

A method includes outputting, on a GUI while a processor operates in a first operating state (OS), one or more spins of a reel set and determining whether a first running total of displayed symbols exceeds a respective first threshold of a first and/or second reward system. The method includes outputting a reward because the first running total exceeds a respective first threshold of the reward systems. The method includes transitioning the processor from operating in the first OS to a second OS, and outputting, on a GUI while the processor operates in the second OS, one or more spins of the reel set for the second OS. The method includes determining whether a second running total of displayed symbols exceeds a respective second threshold of the first and/or second reward system, and outputting a reward because the second running total exceeds a respective second threshold of the reward systems.