Multi-Level Selection Game With Threshold Progression
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Solution Overview
Problem
There is a need for new and exciting bonus games in gaming machines to increase player enjoyment and excitement, as existing selection type bonus games lack variety and engagement.
Innovation Solution
A multiple level selection game is introduced, where players pick selections associated with awards, can designate some picks for modifiers, and progress to subsequent levels if the total award value meets a threshold, offering increased interaction and anticipation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a traditional selection type bonus game is used, then the game structure is simple, but player engagement and excitement are insufficient
Solution Approach 1:
The bonus game is divided into multiple levels, each with its own set of selections and award structures. Players progress through levels by meeting threshold requirements, creating a segmented gameplay experience that maintains simplicity at each level while providing overall complexity and engagement through level progression.
Solution Approach 2:
The game adds a temporal dimension by introducing multiple levels that unfold sequentially. Instead of a single static selection game, players experience a dynamic progression through levels, each building upon the previous one, thereby increasing engagement without overwhelming complexity in any single level.
2Quantity of substance
If players can pick multiple selections, then the award potential increases, but the decision complexity and time required increase
Solution Approach 1:
The selection process is segmented into multiple levels with increasing numbers of selections. Players start with fewer selections in early levels and progress to more selections in later levels, only after meeting threshold requirements. This segmented approach prevents overwhelming decision complexity while still providing high award potential through cumulative selections across levels.
Solution Approach 2:
The number of selections and the complexity of decisions dynamically increase as players progress through levels. The game adapts the decision burden to the player's progress, allowing players to make simpler decisions early on and face more complex decisions only when they have progressed sufficiently, balancing award potential with decision time.
3Adaptability or versatility
If modifiers are applied to designated selections, then the award maximization opportunity increases, but the interaction complexity increases
Solution Approach 1:
The modifier application process is segmented into discrete steps where players first make their selections, then designate which selections receive modifiers, and finally have modifiers applied to maximize awards. This segmentation breaks down the complex interaction into manageable phases, making the award maximization process more versatile while controlling interaction complexity through structured progression.
Data Source
AI summary
A gaming system which displays a play of a multiple level selection game. For each level, the gaming system displays a plurality of selections associated with that level. A player picks a quantity of the selections as player picks. The player designates one or more of the player picks as designated picks. One or more modifiers are applied to each of the designated picks. The gaming system modifies the awards associated with the designated picks based on the one or more modifiers associated with each of the designated picks. The gaming system provides the value of the awards associated with the player picks. If the total value of the awards is greater than a threshold value for the currently played level, the gaming system provides the play of the next level and repeats the selection game.


