Multi-Level Selection Game With Threshold Progression

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Solution Overview

Problem

There is a need for new and exciting bonus games in gaming machines to increase player enjoyment and excitement, as existing selection type bonus games lack variety and engagement.

Innovation Solution

A multiple level selection game is introduced, where players pick selections associated with awards, can designate some picks for modifiers, and progress to subsequent levels if the total award value meets a threshold, offering increased interaction and anticipation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional selection type bonus game is used, then the game structure is simple, but player engagement and excitement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The bonus game is divided into multiple levels, each with its own set of selections and award structures. Players progress through levels by meeting threshold requirements, creating a segmented gameplay experience that maintains simplicity at each level while providing overall complexity and engagement through level progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game adds a temporal dimension by introducing multiple levels that unfold sequentially. Instead of a single static selection game, players experience a dynamic progression through levels, each building upon the previous one, thereby increasing engagement without overwhelming complexity in any single level.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If players can pick multiple selections, then the award potential increases, but the decision complexity and time required increase

Engineering Contradiction:
Improveaward valueVSAvoiddecision time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The selection process is segmented into multiple levels with increasing numbers of selections. Players start with fewer selections in early levels and progress to more selections in later levels, only after meeting threshold requirements. This segmented approach prevents overwhelming decision complexity while still providing high award potential through cumulative selections across levels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The number of selections and the complexity of decisions dynamically increase as players progress through levels. The game adapts the decision burden to the player's progress, allowing players to make simpler decisions early on and face more complex decisions only when they have progressed sufficiently, balancing award potential with decision time.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If modifiers are applied to designated selections, then the award maximization opportunity increases, but the interaction complexity increases

Engineering Contradiction:
Improveaward maximizationVSAvoidinteraction complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The modifier application process is segmented into discrete steps where players first make their selections, then designate which selections receive modifiers, and finally have modifiers applied to maximize awards. This segmentation breaks down the complex interaction into manageable phases, making the award maximization process more versatile while controlling interaction complexity through structured progression.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10157520B2Gaming system and method for providing a multiple level selection game
Publication Date: 2018.12.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US10157520B2 patent drawing
  • US10157520B2 patent drawing
  • US10157520B2 patent drawing

AI summary

A gaming system which displays a play of a multiple level selection game. For each level, the gaming system displays a plurality of selections associated with that level. A player picks a quantity of the selections as player picks. The player designates one or more of the player picks as designated picks. One or more modifiers are applied to each of the designated picks. The gaming system modifies the awards associated with the designated picks based on the one or more modifiers associated with each of the designated picks. The gaming system provides the value of the awards associated with the player picks. If the total value of the awards is greater than a threshold value for the currently played level, the gaming system provides the play of the next level and repeats the selection game.