Multi-Level Bean Bag Toss Board for Varied Scoring Challenge

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Solution Overview

Problem

Existing bean bag toss games like corn hole have become too familiar, leading to a need for more challenging variations.

Innovation Solution

A bean bag toss game target device with multiple planar game surfaces at different angles and heights, featuring a vertical wall and a backboard with a hoop, offering varied target holes and scoring opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional single-level target board is used, then the game is simple and easy to play, but it lacks challenge for experienced players

Engineering Contradiction:
Improveease of playVSAvoidgame challenge
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The target board is segmented into multiple levels with distinct game surfaces at different heights. Each level contains target holes of different sizes and scoring values, creating a multi-tiered challenge structure that accommodates both beginners and experienced players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game transitions from a single-plane target board to a three-dimensional multi-level structure. The addition of vertical height differentiation creates new spatial dimensions for gameplay, with bean bags needing to clear obstacles and land in specific zones at varying elevations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple game surfaces at different heights are added, then game challenge increases, but device complexity increases

Engineering Contradiction:
Improvegame challengeVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple game surfaces, support structures, and scoring zones are merged into a single integrated target board assembly. The different levels and game surfaces are combined into one cohesive unit that maintains structural unity while providing complex gameplay opportunities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The multi-level target board serves multiple functions simultaneously: it provides various target holes for different skill levels, creates obstacles that bean bags must clear, offers multiple scoring zones, and maintains a compact footprint. Each structural element serves both structural and gameplay functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If target holes of different sizes are provided, then scoring variety increases, but manufacturing precision requirements increase

Engineering Contradiction:
Improvescoring varietyVSAvoidhole dimension precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

Different regions of the target board feature locally optimized hole characteristics. Each game surface has target holes with specific size, shape, and positioning tailored to that level's challenge, with larger holes at lower levels for beginners and smaller, more precisely positioned holes at higher levels for advanced players.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260084027A1Target board for bean bag toss game
Publication Date: 2026.03.26 ZHOOPL LLC
  • US20260084027A1 patent drawing
  • US20260084027A1 patent drawing

AI summary

A bean bag toss game target device comprises a support frame adapted to sit on a surface, a first planar game surface supported by the support frame at a first angle to the surface and at a first height above the surface, and a second planar game surface supported by the support frame at a second angle to the surface and at a second height above the surface. The first planar game surface defines a first target hole, and the second planar game surface defines a second target hole. The first planar game surface is closer to the proximal end of the target device than is the second planar game surface, and the second planar game surface is closer to the distal end of the target device than is the first planar game surface. The first height above the surface is less than the second height above the surface.