Multi-Matrix Gaming Machine With Common Reel Position

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Solution Overview

Problem

Traditional gaming machines with single two-dimensional game arrays limit the number and variety of winning outcomes, leading to decreased player interest over time, as the random selection of elements restricts possible alignments and winning configurations.

Innovation Solution

A gaming machine featuring multiple two-dimensional matrices with a common game position that allows for extended winning configurations across matrices, including horizontal, vertical, diagonal, and geometric patterns, increasing the number of possible winning outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single two-dimensional game array is used, then the game structure is simple and easy to understand, but the number of possible winning outcomes is limited

Engineering Contradiction:
Improvenumber of winning outcomesVSAvoidgame array structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game array is divided into multiple separate two-dimensional matrices (first matrix, second matrix, etc.) that are positioned around a common game position. Each matrix can be independently evaluated, and the common game position serves as a shared element that connects all matrices. This segmentation increases the number of possible winning configurations while maintaining clear visual separation and understanding of each matrix's structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game structure transitions from a single two-dimensional array to a multi-matrix arrangement in two-dimensional space with a central common position. This spatial reconfiguration creates additional evaluation paths and winning configurations by allowing game elements to be evaluated across multiple matrices simultaneously, effectively adding a new dimension to the game's structural complexity without requiring three-dimensional space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple matrices with common game position are used, then the number of winning outcomes increases, but the game structure becomes more complex

Engineering Contradiction:
Improvevariety of winning configurationsVSAvoidmultiple matrices structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The common game position serves multiple functions simultaneously: it is part of the first matrix, part of the second matrix, and serves as a shared evaluation point for all matrices. This multi-functionality allows a single game element at the common position to contribute to multiple winning configurations across different matrices, increasing variety without proportionally increasing structural complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple matrices are merged around a common game position that is shared among all matrices. This combining approach allows the game to evaluate winning outcomes both within individual matrices and across multiple matrices simultaneously, creating diverse winning configurations while maintaining a unified game structure rather than completely separate games.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If traditional single array games are used, then the game is easy to operate, but player interest decreases over time due to limited outcomes

Engineering Contradiction:
Improveplayer engagementVSAvoidgame play complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game structure dynamically evaluates game elements at multiple levels: individually within each matrix and collectively across all matrices sharing the common position. This dynamic evaluation approach creates varying levels of excitement and engagement as players can achieve wins through different paths (single matrix wins, multi-matrix wins, common position wins) while maintaining the same basic game mechanics and element selection process.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9430912B2Unity reel gaming machine and method of play
Publication Date: 2016.08.30 INCREDIBLE TECHNOLOGIES INC
  • US9430912B2 patent drawing
  • US9430912B2 patent drawing
  • US9430912B2 patent drawing

AI summary

A gaming machine and method featuring a plurality of matrices and a common game position or reel separate from, and positioned between, the plurality of matrices. Each of the plurality of matrices have a plurality of game positions and the plurality of matrices and common position are configured to display a game element selected from a population of game elements. During play of the game the game, the game positions and common position are randomly populated with game elements to form a configuration of game elements. The configuration of game elements forming predetermined winning and non-winning outcomes. The game element populated at the common position being evaluated in combination with game elements of adjacent game positions on the plurality of matrices in determining whether a winning outcome has resulted.