Multi-mode bonus game with triggerable award generators
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Solution Overview
Problem
Traditional electronic gaming machines (EGMs) offer stale bonus games with a single mode and predetermined length, failing to provide dynamic and immersive experiences for players, leading to a need for new and improved wagering gaming technology.
Innovation Solution
The introduction of a gaming system that offers a dynamic multi-mode bonus game with multiple triggerable award generators, where a bonus game can be played in either a single-activation mode or a multiple-activation mode, randomly determining the award generator based on expected values and probabilities, allowing for varied and engaging gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a bonus game has a single mode and predetermined length, then the game structure is simple and easy to implement, but the player experience becomes stale and less engaging
Solution Approach 1:
The bonus game transitions from a static single-mode structure to a dynamic multi-mode structure where the game mode can change during play. The system randomly determines between single-activation mode and multiple-activation mode, allowing the bonus game to adapt its structure based on triggering conditions, thereby enhancing player engagement while maintaining manageable complexity through randomized rather than fully programmable variation.
Solution Approach 2:
The bonus game is designed to perform multiple functions by incorporating different activation modes (single-activation and multiple-activations) within the same game framework. This multi-functionality allows the same bonus game structure to provide varied player experiences without requiring entirely separate game designs, balancing versatility with structural simplicity.
2Productivity
If a bonus game provides only one activation of one award generator, then the game is quick to complete, but the expected value and player engagement are reduced
Solution Approach 1:
The system dynamically adjusts the number of activations based on randomly determined modes. In single-activation mode, the game completes quickly with one award generator spin. In multiple-activation mode, the game allows several spins of different award generators, potentially increasing expected value while maintaining the option for quick completion when the single-activation mode is selected.
Solution Approach 2:
The system changes the activation parameter (number of spins) based on the randomly determined mode. By varying this key parameter between 1 and multiple activations, the system can adjust both the completion speed and expected value of the bonus game, allowing optimization of both productivity and reliability depending on the selected mode.
3Reliability
If a bonus game allows multiple activations of award generators, then the expected value and engagement increase, but the game length and complexity increase
Solution Approach 1:
The bonus game length becomes dynamic rather than fixed, adjusting based on the randomly determined mode and the outcomes of individual activations. The game can end after one activation or continue through multiple activations, allowing the duration to adapt to provide higher expected values when extended play is warranted while maintaining the option for shorter durations.
Solution Approach 2:
The multiple-activation mode enables continuous useful action by allowing players to spin multiple award generators in sequence, potentially accumulating higher values over extended play. This continuity of action increases engagement and expected value by maintaining player involvement throughout multiple activations rather than ending after a single spin.
4Adaptability or versatility
If the bonus game mode is predetermined, then the game structure is simple, but the player experience lacks dynamism and immersion
Solution Approach 1:
The game mode determination transitions from a static predetermined structure to a dynamic random determination system. The system randomly selects between single-activation mode and multiple-activation mode based on configured probabilities, introducing dynamism and unpredictability to enhance player engagement while keeping the selection mechanism relatively simple through random rather than complex algorithmic determination.
Data Source
AI summary
The gaming systems and methods of the present disclosure improve gaming technology by providing a wagering game having a multi-mode bonus game with multiple triggerable award generators. Generally, when a bonus triggering event occurs in various embodiments, the gaming system randomly determines whether to provide a play of the bonus game in one of multiple different modes, such as a first mode and a second mode. In the first mode, the play of the bonus game includes only one activation of only one award generator, such as the most lucrative one. In the second mode, the play of the bonus game includes an initial activation of a different award generator, such as the least lucrative one, and may include additional activations of additional award generators depending on the result(s) of the activation(s) of the award generator(s).


