Multi-Mode Gamepad With Integrated Arcade Controls

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Solution Overview

Problem

Existing gamepads for different types of games, such as PS4 and fighting/arcade games, require different input gesture habits, necessitating separate gamepads for each, leading to cumbersome and unsmooth gameplay experiences.

Innovation Solution

A novel gamepad design incorporating both traditional and arcade game input modes with integrated D-pad, ABXY buttons, trigger buttons, thumb levers, and additional arcade game control buttons, along with a bearing plunger and beveled hand support for stability, and a selector switch for mode switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate gamepads are used for different game types (traditional vs arcade), then each gamepad can be optimized for its specific game type, but the user needs to switch between multiple gamepads resulting in cumbersome operations

Engineering Contradiction:
Improvegame type compatibilityVSAvoidoperation smoothness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines two different gamepad designs (traditional PS4/X-Box style and arcade-style) into a single unified gamepad. The controller integrates both traditional buttons (D-pad, ABXY) and arcade buttons (eight buttons arranged in a circular pattern), allowing one device to serve multiple game types without requiring users to switch between separate gamepads.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gamepad is designed with universal functionality to support both traditional games and arcade games simultaneously. By incorporating multiple button configurations and input modes within a single device, the controller can adapt to different game types, eliminating the need for multiple specialized gamepads and ensuring smooth continuous operation across different game genres.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple buttons are added to the gamepad for arcade game support, then arcade game functionality is improved, but the gamepad structure becomes more complex

Engineering Contradiction:
Improvearcade game supportVSAvoidbutton configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gamepad buttons are segmented into distinct functional groups: traditional buttons (D-pad, ABXY, triggers, thumb levers) and arcade buttons (eight buttons arranged in a circular pattern). This segmentation allows each button group to be optimized for its specific game type while maintaining overall system organization, making the complex button configuration more manageable and intuitive for users.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12403391B2Gamepad
Publication Date: 2025.09.02 SHENZHEN QANBA TECH DEV CO LTD
  • US12403391B2 patent drawing
  • US12403391B2 patent drawing
  • US12403391B2 patent drawing

AI summary

A novel gamepad is provided, which relates to the technical field of game peripherals. The novel gamepad includes a gamepad body, grips, and a D-pad, ABXY buttons, trigger buttons and thumb levers which are arranged on the gamepad body; main control buttons for arcade game are also arranged on the gamepad body; and the main control buttons for arcade game are arranged on one sides of the thumb levers. By the adoption of the above technical solution, the novel gamepad has the advantages of reasonable structural design, diversified function input modes, wide application range and convenience in use.