Multi-Model AI Storyboards for Dynamic Game Content

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Solution Overview

Problem

Existing video games often become stale for players, leading to decreased engagement, and there is a need for enhancing video game content to maintain player interest and increase revenue.

Innovation Solution

An AI-based storyboard generation system that uses multiple AI models to automatically generate and refine frame images and descriptions, allowing for dynamic and variable storytelling, guided by user constraints and inputs, to create engaging content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video game content is used, then development cost is low, but player engagement decreases over time

Engineering Contradiction:
Improveplayer engagementVSAvoidcontent generation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables self-service content generation where the AI model automatically creates storyboard frames and descriptions based on player behavior data, eliminating the need for manual content creation and maintaining high player engagement without requiring complex human intervention

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback mechanisms by continuously monitoring player behavior, engagement metrics, and game performance data, then using this feedback to dynamically adjust and refine the generated content, ensuring ongoing player interest and adaptability

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If manual content creation is used, then quality control is high, but content diversity and freshness are limited

Engineering Contradiction:
Improvecontent diversityVSAvoidcontent quality consistency
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system changes parameters by dynamically adjusting generation settings based on player demographics, preferences, and engagement patterns, allowing the same AI model to produce diverse content tailored to different player segments while maintaining quality through controlled generation parameters

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system introduces dynamics by making content generation adaptive and responsive to real-time player behavior changes, allowing the content to evolve and transform based on ongoing player interactions rather than remaining static manual creations

Inventive Principle:
Principle #15Dynamics

3Productivity

If AI-generated content is produced, then content diversity increases, but generation time and processing complexity increase

Engineering Contradiction:
Improvecontent generation speedVSAvoidstoryboard generation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-processing and analyzing player behavior data, game state information, and engagement metrics before generating content, so that the AI model can quickly produce relevant content without time-consuming analysis during the generation process

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces mechanical manual content creation processes with AI-based automated generation, substituting human creativity and decision-making with machine learning models that can rapidly produce diverse content at scale without time loss

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250303298A1Methods and systems for artificial intelligence (AI)-based storyboard generation
Publication Date: 2025.10.02 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250303298A1 patent drawing
  • US20250303298A1 patent drawing
  • US20250303298A1 patent drawing

AI summary

An initial seed input for generation of a storyboard is received. A current image generation input is set the same as the initial seed input. A first artificial intelligence model is executed to automatically generate a current frame image based on the current image generation input. The current frame image and its corresponding description are stored as a next frame in the storyboard. A second artificial intelligence model is executed to automatically generate a description of the current frame image. A third artificial intelligence model is executed to automatically generate a next frame input description for the storyboard based on the description of the current frame image. The current image generation input is set the same as the next frame input description. Then, execution of the first, second, and third artificial intelligence models is repeated until a final frame image and its corresponding description are generated and stored.