Multi-Operator Casino Game Platform With Automated Hand Reading

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Solution Overview

Problem

Existing casino games lack the ability to effectively integrate multiple players and operators, limiting the engagement and interaction among participants.

Innovation Solution

Development of amusement devices and games that allow for multiple operators and players to interact through advanced hand-reading systems and apparatuses, enabling enhanced player engagement and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional casino games are used, then the game structure is simple and easy to operate, but the ability to integrate multiple players and operators is limited

Engineering Contradiction:
Improveability to integrate multiple players and operatorsVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed to serve multiple functions simultaneously: it can handle multiple players, multiple operators, and multiple game types within a single unified platform. The system accepts inputs from various sources (players and operators) and can manage different game modes (poker, blackjack, roulette) through a common architecture, thereby achieving versatility without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system divides the gaming platform into distinct functional modules: player interfaces, operator interfaces, game logic engines, and outcome determination systems. Each module handles specific tasks independently, allowing the system to integrate multiple players and operators while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If advanced hand-reading systems are implemented, then player engagement and interaction are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidhand-reading system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The hand-reading system automatically detects and evaluates player hands using sensors and image recognition technology, eliminating the need for manual intervention. The system self-calibrates and processes card information autonomously, enhancing player engagement through rapid, accurate hand evaluation while containing operational complexity within the automated system itself

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Traditional manual card dealing and hand evaluation by dealers are replaced with automated mechanical and optical systems. Image sensors, RFID readers, and computer vision algorithms substitute human dealers' functions, improving engagement through faster game pace and reduced human error while consolidating complexity into specialized subsystems

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250349190A1Amusement devices and games involving multiple operators, multiple players, and/or multiple jurisdictions
Publication Date: 2025.11.13 INTERACTIVE GAMES
  • US20250349190A1 patent drawing
  • US20250349190A1 patent drawing
  • US20250349190A1 patent drawing

AI summary

Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players from a plurality of gaming operators playing games with one another. Other embodiments are described.